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SockJS-client

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SockJS is a browser JavaScript library that provides a WebSocket-like object. SockJS gives you a coherent, cross-browser, Javascript API which creates a low latency, full duplex, cross-domain communication channel between the browser and the web server.

Under the hood SockJS tries to use native WebSockets first. If that fails it can use a variety of browser-specific transport protocols and presents them through WebSocket-like abstractions.

SockJS is intended to work for all modern browsers and in environments which don't support the WebSocket protocol -- for example, behind restrictive corporate proxies.

SockJS-client does require a server counterpart:

Philosophy:

  • The API should follow HTML5 Websockets API as closely as possible.
  • All the transports must support cross domain connections out of the box. It's possible and recommended to host a SockJS server on a different server than your main web site.
  • There is support for at least one streaming protocol for every major browser.
  • Streaming transports should work cross-domain and should support cookies (for cookie-based sticky sessions).
  • Polling transports are used as a fallback for old browsers and hosts behind restrictive proxies.
  • Connection establishment should be fast and lightweight.
  • No Flash inside (no need to open port 843 - which doesn't work through proxies, no need to host 'crossdomain.xml', no need to wait for 3 seconds in order to detect problems)

Subscribe to SockJS mailing list for discussions and support.

SockJS family:

Work in progress:

Getting Started

SockJS mimics the WebSockets API, but instead of WebSocket there is a SockJS Javascript object.

First, you need to load the SockJS JavaScript library. For example, you can put that in your HTML head:

<script src="https://cdn.jsdelivr.net/sockjs/1/sockjs.min.js"></script>

After the script is loaded you can establish a connection with the SockJS server. Here's a simple example:

 var sock = new SockJS('https://mydomain.com/my_prefix');
 sock.onopen = function() {
     console.log('open');
     sock.send('test');
 };

 sock.onmessage = function(e) {
     console.log('message', e.data);
     sock.close();
 };

 sock.onclose = function() {
     console.log('close');
 };

SockJS-client API

SockJS class

Similar to the 'WebSocket' API, the 'SockJS' constructor takes one, or more arguments:

var sockjs = new SockJS(url, _reserved, options);

url may contain a query string, if one is desired.

Where options is a hash which can contain:

  • server (string)

    String to append to url for actual data connection. Defaults to a random 4 digit number.

  • transports (string OR array of strings)

    Sometimes it is useful to disable some fallback transports. This option allows you to supply a list transports that may be used by SockJS. By default all available transports will be used.

  • sessionId (number OR function)

    Both client and server use session identifiers to distinguish connections. If you specify this option as a number, SockJS will use its random string generator function to generate session ids that are N-character long (where N corresponds to the number specified by sessionId). When you specify this option as a function, the function must return a randomly generated string. Every time SockJS needs to generate a session id it will call this function and use the returned string directly. If you don't specify this option, the default is to use the default random string generator to generate 8-character long session ids.

Although the 'SockJS' object tries to emulate the 'WebSocket' behaviour, it's impossible to support all of its features. An important SockJS limitation is the fact that you're not allowed to open more than one SockJS connection to a single domain at a time. This limitation is caused by an in-browser limit of outgoing connections - usually browsers don't allow opening more than two outgoing connections to a single domain. A single SockJS session requires those two connections - one for downloading data, the other for sending messages. Opening a second SockJS session at the same time would most likely block, and can result in both sessions timing out.

Opening more than one SockJS connection at a time is generally a bad practice. If you absolutely must do it, you can use multiple subdomains, using a different subdomain for every SockJS connection.

Supported transports, by browser (html served from http:// or https://)

Browser Websockets Streaming Polling
IE 6, 7 no no jsonp-polling
IE 8, 9 (cookies=no) no xdr-streaming † xdr-polling †
IE 8, 9 (cookies=yes) no iframe-htmlfile iframe-xhr-polling
IE 10 rfc6455 xhr-streaming xhr-polling
Chrome 6-13 hixie-76 xhr-streaming xhr-polling
Chrome 14+ hybi-10 / rfc6455 xhr-streaming xhr-polling
Firefox <10 no ‡ xhr-streaming xhr-polling
Firefox 10+ hybi-10 / rfc6455 xhr-streaming xhr-polling
Safari 5.x hixie-76 xhr-streaming xhr-polling
Safari 6+ rfc6455 xhr-streaming xhr-polling
Opera 10.70+ no ‡ iframe-eventsource iframe-xhr-polling
Opera 12.10+ rfc6455 xhr-streaming xhr-polling
Konqueror no no jsonp-polling
  • : IE 8+ supports [XDomainRequest]1, which is essentially a modified AJAX/XHR that can do requests across domains. But unfortunately it doesn't send any cookies, which makes it inappropriate for deployments when the load balancer uses JSESSIONID cookie to do sticky sessions.

  • : Firefox 4.0 and Opera 11.00 and shipped with disabled Websockets "hixie-76". They can still be enabled by manually changing a browser setting.

Supported transports, by browser (html served from file://)

Sometimes you may want to serve your html from "file://" address - for development or if you're using PhoneGap or similar technologies. But due to the Cross Origin Policy files served from "file://" have no Origin, and that means some of SockJS transports won't work. For this reason the SockJS transport table is different than usually, major differences are:

Browser Websockets Streaming Polling
IE 8, 9 same as above iframe-htmlfile iframe-xhr-polling
Other same as above iframe-eventsource iframe-xhr-polling

Supported transports, by name

Transport References
websocket (rfc6455) [rfc 6455]2
websocket (hixie-76) [draft-hixie-thewebsocketprotocol-76]3
websocket (hybi-10) [draft-ietf-hybi-thewebsocketprotocol-10]4
xhr-streaming Transport using [Cross domain XHR]5 [streaming]6 capability (readyState=3).
xdr-streaming Transport using [XDomainRequest]1 [streaming]6 capability (readyState=3).
eventsource [EventSource/Server-sent events]7.
iframe-eventsource [EventSource/Server-sent events]7 used from an [iframe via postMessage]8.
htmlfile [HtmlFile]9.
iframe-htmlfile [HtmlFile]9 used from an [iframe via postMessage]8.
xhr-polling Long-polling using [cross domain XHR]5.
xdr-polling Long-polling using [XDomainRequest]1.
iframe-xhr-polling Long-polling using normal AJAX from an [iframe via postMessage]8.
jsonp-polling Slow and old fashioned [JSONP polling]10. This transport will show "busy indicator" (aka: "spinning wheel") when sending data.

Connecting to SockJS without the client

Although the main point of SockJS is to enable browser-to-server connectivity, it is possible to connect to SockJS from an external application. Any SockJS server complying with 0.3 protocol does support a raw WebSocket url. The raw WebSocket url for the test server looks like:

  • ws://localhost:8081/echo/websocket

You can connect any WebSocket RFC 6455 compliant WebSocket client to this url. This can be a command line client, external application, third party code or even a browser (though I don't know why you would want to do so).

Deployment

You should use a version of sockjs-client that supports the protocol used by your server. For example:

<script src="https://cdn.jsdelivr.net/sockjs/1/sockjs.min.js"></script>

For server-side deployment tricks, especially about load balancing and session stickiness, take a look at the SockJS-node readme.

Development and testing

SockJS-client needs node.js for running a test server and JavaScript minification. If you want to work on SockJS-client source code, checkout the git repo and follow these steps:

cd sockjs-client
npm install

To generate JavaScript, run:

gulp browserify

To generate minified JavaScript, run:

gulp browserify:min

Both commands output into the build directory.

Testing

Once you've compiled the SockJS-client you may want to check if your changes pass all the tests.

npm run test:browser_local

This will start zuul and a test support server. Open the browser to http://localhost:9090/_zuul and watch the tests run.

Browser Quirks

There are various browser quirks which we don't intend to address:

  • Pressing ESC in Firefox, before Firefox 20, closes the SockJS connection. For a workaround and discussion see #18.
  • jsonp-polling transport will show a "spinning wheel" (aka. "busy indicator") when sending data.
  • You can't open more than one SockJS connection to one domain at the same time due to the browser's limit of concurrent connections (this limit is not counting native WebSocket connections).
  • Although SockJS is trying to escape any strange Unicode characters (even invalid ones - like surrogates \xD800-\xDBFF or \xFFFE and \xFFFF) it's advisable to use only valid characters. Using invalid characters is a bit slower, and may not work with SockJS servers that have proper Unicode support.
  • Having a global function called onmessage or such is probably a bad idea, as it could be called by the built-in postMessage API.
  • From SockJS' point of view there is nothing special about SSL/HTTPS. Connecting between unencrypted and encrypted sites should work just fine.
  • Although SockJS does its best to support both prefix and cookie based sticky sessions, the latter may not work well cross-domain with browsers that don't accept third-party cookies by default (Safari). In order to get around this make sure you're connecting to SockJS from the same parent domain as the main site. For example 'sockjs.a.com' is able to set cookies if you're connecting from 'www.a.com' or 'a.com'.
  • Trying to connect from secure "https://" to insecure "http://" is not a good idea. The other way around should be fine.
  • Long polling is known to cause problems on Heroku, but a workaround for SockJS is available.
  • SockJS websocket transport is more stable over SSL. If you're a serious SockJS user then consider using SSL (more info).

Footnotes

  1. https://blogs.msdn.microsoft.com/ieinternals/2010/05/13/xdomainrequest-restrictions-limitations-and-workarounds/ 2 3

  2. https://www.rfc-editor.org/rfc/rfc6455.txt

  3. https://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-76

  4. https://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-10

  5. https://secure.wikimedia.org/wikipedia/en/wiki/XMLHttpRequest#Cross-domain_requests 2

  6. http://www.debugtheweb.com/test/teststreaming.aspx 2

  7. https://html.spec.whatwg.org/multipage/comms.html#server-sent-events 2

  8. https://developer.mozilla.org/en/DOM/window.postMessage 2 3

  9. http://cometdaily.com/2007/11/18/ie-activexhtmlfile-transport-part-ii/ 2

  10. https://secure.wikimedia.org/wikipedia/en/wiki/JSONP

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