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Add character sprite editor, remove SLG maps as options from ADV mode #354

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merged 14 commits into from
Jul 18, 2024

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jonko0493
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@jonko0493 jonko0493 commented Jul 15, 2024

Currently lacks any UI, but it works (with caveats)!

Firstly, fixes #101 as that was just a result of TAID0 (the gym map) happening to be a puzzle phase map! Weird since it's not labeled like the others.

Secondly, closes #89, finally! With some caveats. Notably:

  1. There is no actual UI for this yet
  2. As a result, you can't set the position of the eye and mouth animations! They're currently hardcoded to random values to prove that they work, but will need UI to actually implement. We also might consider embedding the positions in the body's filename (like we do timings). Fixed, you can now do this through filename.
  3. Currently, it doesn't save changes to CHRDATA.S, so changes to the character and marking it as large or not don't propagate currently. I'll fix this before merge. Fixed.

@jonko0493 jonko0493 self-assigned this Jul 15, 2024
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There was a problem where swapping between large/small sprites wouldn't work. That has been fixed with a lot of RE work into figuring out how textures get allocated!

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@WiIIiam278 WiIIiam278 left a comment

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Looks good now :)

@jonko0493 jonko0493 merged commit a36dbcb into haroohie-club:main Jul 18, 2024
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@jonko0493 jonko0493 deleted the CharacterSpriteEditor branch July 18, 2024 20:33
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TAID0 map has improper coordinates for placing map characters Add character sprite replacement
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