Dojo is a community driven open-source, Provable Game Engine, providing a comprehensive toolkit for building verifiable games and autonomous worlds.
Dojo offers a comprehensive suite of onchain game development tools, harnessing the capabilities of Rust and Cairo 🦀, to deliver unparalleled speed and scalability.
- Entity Component System (ECS): Crafted in Cairo, it provides a solid foundation to structure your game.
- Torii Indexer: Say goodbye to manually creating indexers. Torii does it automatically for you!
- Katana Network: An RPC development network to streamline and expedite your game's iterative processes.
- Sozo CLI: Your trusty CLI tool to oversee and upkeep your in-game universes.
- Typed SDKs: For a smoother, error-free coding experience.
See the installation guide in the Dojo book.
You can find more detailed documentation in the Dojo Book here.
If you encounter issues or have questions, you can submit an issue on GitHub. You can also join our Discord for discussion and help.
We welcome contributions of all kinds from anyone. See our Contribution Guide for more information on how to get involved.
See our Enviroment setup for more information.
Thanks goes to these wonderful people (emoji key):
This project follows the all-contributors specification. Contributions of any kind welcome!