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#pragma once | ||
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#include <dpp/dpp.h> | ||
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void feedback(dpp::cluster& client, const dpp::slashcommand_t& event); |
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#pragma once | ||
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/* | ||
* This is Genshin Impact C++ library, written by Harshfeudal | ||
* Coming soon! | ||
* | ||
*/ | ||
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#define WEBSTATIC_URL "https://webstatic-sea.hoyoverse.com/" | ||
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#define COMMUNITY_URL_OVERSEAS "https://bbs-api-os.hoyolab.com/community/apihub/" | ||
#define COMMUNITY_URL_CHINESE "https://api-takumi-record.mihoyo.com/community/apihub/" | ||
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#define RECORD_URL_OVERSEAS "https://bbs-api-os.hoyolab.com/game_record/" | ||
#define RECORD_URL_CHINESE "https://api-takumi-record.mihoyo.com/game_record/app/" | ||
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// Working in progress ... |
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#include "../commands/feedback.h" | ||
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void feedback(dpp::cluster& client, const dpp::slashcommand_t& event) | ||
{ | ||
// Working in progress ... | ||
} |
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#include <fstream> | ||
#include <chrono> | ||
#include <map> | ||
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#include <spdlog/spdlog.h> | ||
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