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use bevy::{ | ||
prelude::{App, Assets, Commands, Deref, Handle, Res, ResMut, StartupStage}, | ||
reflect::TypeUuid, | ||
time::Time, | ||
DefaultPlugins, | ||
}; | ||
use bevy_oddio::{builtins::sine, output::AudioSink, Audio, AudioApp, AudioPlugin, ToSignal}; | ||
use oddio::Sample; | ||
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#[derive(TypeUuid)] | ||
#[uuid = "54498976-f7db-4ee7-a2e6-5fee0fcadbfb"] | ||
struct SineWithGain; | ||
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impl ToSignal for SineWithGain { | ||
type Settings = sine::Settings; | ||
type Signal = oddio::Gain<oddio::Sine>; | ||
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fn to_signal(&self, settings: Self::Settings) -> Self::Signal { | ||
oddio::Gain::new(oddio::Sine::new(settings.phase, settings.frequency_hz)) | ||
} | ||
} | ||
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fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.add_plugin(AudioPlugin) | ||
.add_audio_source::<1, _, SineWithGain>() | ||
.add_startup_system(init_assets) | ||
.add_startup_system_to_stage(StartupStage::PostStartup, play_sine_with_gain) | ||
.add_system(change_volume) | ||
.run(); | ||
} | ||
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#[derive(Deref)] | ||
struct SineWithGainHandle(Handle<SineWithGain>); | ||
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struct SineWithGainSink(Handle<AudioSink<SineWithGain>>); | ||
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fn init_assets(mut commands: Commands, mut assets: ResMut<Assets<SineWithGain>>) { | ||
let handle = assets.add(SineWithGain); | ||
commands.insert_resource(SineWithGainHandle(handle)); | ||
} | ||
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fn play_sine_with_gain( | ||
mut commands: Commands, | ||
mut audio: ResMut<Audio<Sample, SineWithGain>>, | ||
sine_with_gain: Res<SineWithGainHandle>, | ||
) { | ||
let handle = audio.play(sine_with_gain.clone(), sine::Settings::new(0.0, 440.0)); | ||
commands.insert_resource(SineWithGainSink(handle)); | ||
} | ||
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fn change_volume( | ||
sink_handle: Res<SineWithGainSink>, | ||
mut sinks: ResMut<Assets<AudioSink<SineWithGain>>>, | ||
time: Res<Time>, | ||
) { | ||
let sink = match sinks.get_mut(&sink_handle.0) { | ||
Some(sink) => sink, | ||
None => return, | ||
}; | ||
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let factor = (time.seconds_since_startup().sin() + 1.0) / 2.0; | ||
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sink.control::<oddio::Gain<_>, _>() | ||
.set_amplitude_ratio(factor as f32); | ||
} |
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