EA has not endorsed and does not support this product.
A Red Alert 2 mod based on the 2.5D features of the OpenRA engine. Requires the original game data to play.
Install the dependencies required to compile OpenRA.
- To use higher version of dotnet in linux/mac: export DOTNET_ROLL_FORWARD=LatestMajor
- Download the latest version of the RA2 repository from https://github.com/OpenRA/ra2/archive/master.zip.
- Unzip it and run
make all
(in the command line) on Windows andmake
on Unix systems. - Use
launch-game.cmd
on Windows andlaunch-game.sh
on Unix systems to run Red Alert 2.
The method above automatically downloads the OpenRA engine from GitHub. If you have already cloned the engine (OpenRA), you may follow the instructions below.
- Make sure the engine resides in
ra2/engine
. There should be a file namedVERSION
inra2/engine
. - Check out the appropriate version (as indicated by the
ENGINE_VERSION
variable inra2/mod.config
) of the OpenRA engine. For example, rungit checkout release-20180307
inra2/engine
. - Edit
ra2/engine/VERSION
to match the value ofENGINE_VERSION
inra2/mod.config
. For example, ifra2/mod.config
saysENGINE_VERSION="release-20180307"
, then the contents ofra2/engine/VERSION
should berelease-20180307
. - Create file
ra2/user.config
with the following contents:AUTOMATIC_ENGINE_MANAGEMENT="False"
- Run
make dependencies
inra2/engine
. This fetches required external libraries. - Run
make all
inra2
Note: Normally installing the content from the ingame content installer is enough.
The mod expects the original Red Alert 2 game assets in place. Put the .mix archives in the following directory depending on your operating system.
- Windows:
%APPDATA%\OpenRA\Content\ra2\
or%USERPROFILE%\Documents\OpenRA\Content\ra2\
(older installations) - Mac OSX:
~/Library/Application Support/OpenRA/Content/ra2/
- Linux:
~/.config/openra/Content/ra2/
Create the ra2
directory if it does not exist.
The game can be bought and downloaded from the following official places:
If you own the original CDs:
- Locate Game1.CAB on CD1 in the INSTALL/ directory.
- Copy all required mixes into your content folder.
The mixes inside of Game1.CAB
are ra2.mix
and language.mix
.
Copy those two into your content folder.
For the soundtrack you want theme.mix
from your CD.
Make sure that you have files named ra2.mix
and language.mix
in your content folder. Even though you e.g. extracted all mixes from ra2.mix
(which would work ingame) the OpenRA content installer still looks for ra2.mix
.