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Releases: heroiclabs/nakama-unity

v3.13.0

10 Jul 15:39
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[3.13.0] - 2024-07-10

Changed

  • Updated to use the Nakama and Satori .NET 3.13.0 release.

v3.12.1

30 May 18:15
a3bc0b7
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Changed

  • Updated to use the Nakama and Satori .NET 3.12.1 release.

v3.12.0

08 Apr 16:01
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Changed

  • Updated to use the Nakama and Satori .NET 3.12.0 release.

Fixed

  • Removed unnecessary reference to old Nakama Unity version in Demo scene.

v3.11.0

08 Mar 16:56
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Changed

  • Default socket adapter changed from WebSocketAdapter to WebSocketStdlibAdapter. This is done to utilize the native .NET Websocket library for improved stability and maintenance.
  • Updated to use the Nakama and Satori .NET 3.11.0 release.

v3.10.1

12 Dec 15:21
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Changed

  • Retry functionality restored for UnityWebRequest.Result.ConnectionError.

v3.10.0

21 Nov 19:52
07b6a42
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Changed

  • Updated to use the Nakama and Satori .NET 3.10.0 release.
  • Restricted retry attempts to more specific 500-level error codes from the server.

v3.9.0

11 Aug 18:44
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Changed

  • Updated to use the Nakama and Satori .NET 3.9.0 release.

v3.8.0

12 Jun 12:34
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Changed

  • Updated to use the Nakama and Satori .NET 3.8.0 release.

v3.7.0

10 Mar 16:55
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Changed

  • Updated to use the Nakama and Satori .NET 3.7.0 release.

Fixed

  • Fixed an issue where the OnClose event would not fire in Unity WebGL.

v3.6.0

08 Feb 16:35
4d5163c
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Added

  • Satori: Adds the Satori .NET SDK. Satori is our liveops server for game studios. Please read more about it on the Heroic Labs website.
  • Nakama: Adds support for calling RPCs with a HTTP key via POST when a payload is provided.
  • Nakama: Expose the Logger object on IClient.
  • Nakama: Adds support for POST RPC requests when using HTTP key with a payload

Fixed

  • Nakama: Prevent race condition when Close is called while receive loop has an incomplete read buffer.
  • Nakama: Fixed an issue where 500 errors could cause parsing issues on the client.
  • Nakama: Added ability to specify path parameter to client urls.
  • Fixed multiple race conditions that could occur when Unity web requests were cancelled.

Changed

  • Nakama: Fixed an issue where our websocket would throw an exception on CloseAsync() in certain situations.