This repository is a "playground" for the book Game Physics Engine Development by Ian Millington. The book uses C++ and GLUT to demonstrate game physics concepts, and author's original repository can be found here.
Instead of C++ and GLUT, this repo uses the Rust language to implement a physics engine, and Kiss3d graphics library to handle rendering and user-input part. Hopefully, one day, this repo will contain complete (Rust) port of author's original C++ code.
Particle Simulation Demo: https://twitter.com/heyrutvik/status/1180072669250834432