This website mainly hosts the Jak and Daxter Audio Editor.
The editor currently supports the following actions:
Opening | Playing | Exporting | Injecting | Injecting Instruments | Saving | |
---|---|---|---|---|---|---|
Jak 1 VAGWAD | ✔️ | ✔️ | ✔️ | ✔️ | - | ✔️ |
Jak II VAGWAD | ❌ | ❌ | ❌ | ❌ | - | ❌ |
Jak 3 VAGWAD | ❌ | ❌ | ❌ | ❌ | - | ❌ |
Jak 1 SBK | ✔️ | ❌ | ❌ | ❌ | - | ❌ |
Jak II SBK | ✔️ | ✔️ | ✔️ | ❌ | - | ❌ |
Jak 3 SBK | ❌ | ❌ | ❌ | ❌ | - | ❌ |
Jak 1 MUS | ✔️ | ✔️ | ✔️ | ❌ | ✔️ | ✔️ |
Jak II MUS | ✔️ | ✔️ | ✔️ | ❌ | ✔️ | ✔️ |
Jak X Anything | ❌ | ❌ | ❌ | ❌ | - | ❌ |
All playback for input and output should have the following settings:
- *.wav format
- Monophonic (for now, Jak II may be different)
- Sample rate of 48khz
To inject VAGWAD, you'll need to convert a wav with the above settings into the adpcm headerless audio format. This can be accomplished by using the converter from the PS2SDK. FFMPEG does not currently support the correct codec for this.
The MUS injections will support two file types:
- *.mid
- *.mis
Mid is the standard MIDI format, explained here, though all instruments will be ignored. Mis is a custom format used by this project. It is composed of a headerless Musical Instrument Sample, an excerpt from a standard Mid file.
- Jak 1 SBK is not read perfectly. There should be only 2 types of grains, but there are 3. Also some sounds read as 80hr long.
- Jak 1 VAGWAD doesn't have a working stop button.
- Jak 1 COMMON.SBK fails to open.
- Jak 1 VAGWAD can only inject sounds smaller than the sound they're replacing.
- Jak 1 MUS can only inject sounds smaller than the sound they're replacing.