I will be opening and fixing content to support the book contents and latest version of Unity. If there are additions to content, I will add them to BookContentComplete.
Make sure to personalize your welcome message with something unique!
Public repo of the Learning C# with Unity 3D book contents
The contents of this Git Repo are usable for anyone who may or may not have a copy of the Learning C# with Unity 3D book. Of I'd appreciate it if you bought a copy I'll have a link to the Second Edition on Amazon or B&N soon, I understand that it's not something that everyone can afford.
The contents are arranged by chapter. Example Code is provided for everything shown in the book.
A Chapter Outline will be coming soon as soon as I'm done re-arranging and re-writing all of the content. The second edition is a major update to the previous book. In a practical sense, it's a completely new book, so much of the content is new and re-written that it hardly resembles the previous version.
A lof of work went into comments like these. The comments here help illustrate where the data is coming from and where it's going to. Each step of the process is numbered to help see what's going on.
int[] numbers = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
/* └──────────────❶─────┐ numbers is an array */
/* ┌──❷──┐ ↓ n is each object in */
/* ↓ ↑ ↓ the number array. */
var evenNums = from n in numbers
/* ↑ the result ↓ */
/* ❺ is added to └❸┐ an operation is performed */
/* │ evenNums ↓ on each object in the array */
/* │ */where (n % 2) == 0
/* │ ↓ if this operation is true */
/* │ ❹ the value is added to */
/* │ ↓ the result of the statement */
/* └─────←*/select n;
This kind of stuff took a lot of work, and I hope this helps!