Small and modular JavaScript runtime for desktop and mobile. Like Node.js, it provides an asynchronous, event-driven architecture for writing applications in the lingua franca of modern software. Unlike Node.js, it makes embedding and cross-device support core use cases, aiming to run just as well on your phone as on your laptop. The result is a runtime ideal for networked, peer-to-peer applications that can run on a wide selection of hardware.
npm i -g bare
bare [flags] <filename> [...args]
Evaluate a script or start a REPL session if no script is provided.
Arguments:
<filename> The name of a script to evaluate
[...args] Additional arguments made available to the script
Flags:
--version|-v Print the Bare version
--eval|-e <script> Evaluate an inline script
--print|-p <script> Evaluate an inline script and print the result
--inspect Activate the inspector
--help|-h Show help
The specified <script>
or <filename>
is run using Module.load()
. For more information on the module system and the supported formats, see https://github.com/holepunchto/bare-module.
Bare is built on top of https://github.com/holepunchto/libjs, which provides low-level bindings to V8 in an engine independent manner, and https://github.com/libuv/libuv, which provides an asynchronous I/O event loop. Bare itself only adds a few missing pieces on top to support a wider ecosystem of modules:
- A module system supporting both CJS and ESM with bidirectional interoperability between the two.
- A native addon system supporting both statically and dynamically linked addons.
- Light-weight thread support with synchronous joins and shared array buffer support.
Everything else if left to userland modules to implement using these primitives, keeping the runtime itself succint and bare. By abstracting over both the underlying JavaScript engine using libjs
and platform I/O operations using libuv
, Bare allows module authors to implement native addons that can run on any JavaScript engine that implements the libjs
ABI and any system that libuv
supports.
The core JavaScript API of Bare is available through the global Bare
namespace.
The identifier of the operating system for which Bare was compiled. The possible values are android
, darwin
, ios
, linux
, and win32
.
The identifier of the processor architecture for which Bare was compiled. The possible values are arm
, arm64
, ia32
, and x64
.
Whether or not Bare was compiled for a simulator.
The command line arguments passed to the process when launched.
The ID of the current process.
The code that will be returned once the process exits. If the process is exited using Bare.exit()
without specifying a code, Bare.exitCode
is used.
Whether or not the process is currently suspended.
Whether or not the process is currently exiting.
The Bare version string.
An object containing the version strings of Bare and its dependencies.
Immediately terminate the process or current thread with an exit status of code
which defaults to Bare.exitCode
.
Suspend the process and all threads. This will emit a suspend
event signalling that all work should stop immediately. When all work has stopped and the process would otherwise exit, an idle
event will be emitted. If the process is not resumed from an idle
event listener and no additional work is scheduled, the loop will block until the process is resumed. If additional work is scheduled from an idle
event, the idle
event will be emitted again once all work has stopped unless the process was resumed.
Resume the process and all threads after suspension. This can be used to cancel suspension after the suspend
event has been emitted and up until all idle
event listeners have run.
Emitted when a JavaScript exception is thrown within an exectuion context without being caught by any exception handlers within that execution context. By default, uncaught exceptions are printed to stderr
and the processes aborted. Adding an event listener for the uncaughtException
event overrides the default behavior.
Emitted when a JavaScript promise is rejected within an execution context without that rejection being handled within that execution context. By default, unhandled rejections are printed to stderr
and the process aborted. Adding an event listener for the unhandledRejection
event overrides the default behavior.
Emitted when the loop runs out of work and before the process or current thread exits. This provides a chance to schedule additional work and keep the process from exiting. If additional work is scheduled, beforeExit
will be emitted again once the loop runs out of work.
If the process is exited explicitly, such as by calling Bare.exit()
or as the result of an uncaught exception, the beforeExit
event will not be emitted.
Emitted before the process or current thread terminates. Additional work must not be scheduled from an exit
event listener. If the process is forcefully terminated from an exit
event listener, the remaining listeners will not run.
Emitted after the process or current thread has terminated and before the JavaScript environment is torn down. Additional work must not be scheduled from a teardown
event listener. Bare itself will register teardown
event listeners to join dangling threads and unload native addons.
Important
teardown
listeners SHOULD be prepended to have the listeners run in last in, first out order:
Bare.prependListener('teardown', () => { ... })
Emitted when the process or current thread is suspended. Any in-progress or outstanding work, such as network activity or file system access, should be deferred, cancelled, or paused when the suspend
event is emitted and no additional work may be scheduled.
Emitted when the process or current thread becomes idle after suspension. If no additional work is scheduled from this event, the loop will block and no additional work be performed until the process is resumed. An idle
event listener may call Bare.resume()
to cancel the suspension.
Emitted when the process or current thread resumes after suspension. Deferred and paused work should be continued when the resume
event is emitted and new work may again be scheduled.
The Bare.Addon
namespace provides support for loading native addons, which are typically written in C/C++ and distributed as shared libraries.
Load a static or dynamic native addon identified by url
. If url
is not a static native addon, Bare will instead look for a matching dynamic object library.
Unload a dynamic native addon identified by url
. If the function returns true
, the addon was unloaded from memory. If it instead returns false
, the addon is still in use by one or more threads and will only be unloaded from memory when those threads either exit or explicitly unload the addon.
Resolve a native addon specifier by searching for a static native addon or dynamic object library matching specifier
imported from parentURL
.
Options are reserved.
The Bare.Thread
provides support for lightweight threads. Threads are similar to workers in Node.js, but provide only minimal API surface for creating and joining threads.
true
if the current thread is the main thread.
A reference to the current thread as a ThreadProxy
object. Will be null
on the main thread.
A copy of or, if shared, reference to the data
buffer that was passed to the current thread on creation. Will be null
if no buffer was passed.
Start a new thread that will run the contents of filename
. If callback
is provided, its function body will be treated as the contents of filename
and invoked on the new thread with Thread.self.data
passed as an argument.
Options include:
{
// Optional data to pass to the thread
data: null,
// Optional file source, will be read from `filename` if neither `source` nor `callback` are provided
source: string | Buffer,
// Optional source encoding if `source` is a string
encoding: 'utf8',
// Optional stack size in bytes, pass 0 for default
stackSize: 0
}
Convenience method for the new Thread()
constructor
Whether or not the thread has been joined with the current thread.
Block and wait for the thread to exit.
Bare can easily be embedded using the C API defined in include/bare.h
:
#include <bare.h>
#include <uv.h>
bare_t *bare;
bare_setup(uv_default_loop(), platform, &env /* Optional */, argc, argv, options, &bare);
bare_load(bare, filename, source, &module /* Optional */);
bare_run(bare);
int exit_code;
bare_teardown(bare, &exit_code);
If source
is NULL
, the contents of filename
will instead be read at runtime. For examples of how to embed Bare on mobile platforms, see https://github.com/holepunchto/bare-android and https://github.com/holepunchto/bare-ios.
Bare provides a mechanism for implementing process suspension, which is needed for platforms with strict application lifecycle constraints, such as mobile platforms. When suspended, a suspend
event will be emitted on the Bare
namespace. Then, when the loop has no work left and would otherwise exit, an idle
event will be emitted and the loop blocked, keeping it from exiting. When the process is later resumed, a resume
event will be emitted and the loop unblocked, allowing it to exit when no work is left.
The suspension API is available through bare_suspend()
and bare_resume()
from C and Bare.suspend()
and Bare.resume()
from JavaScript.
https://github.com/holepunchto/bare-make is used for compiling Bare. Start by installing the tool globally:
npm i -g bare-make
Next, generate the build system:
bare-make generate
This only has to be run once per repository checkout. When updating bare-make
or your compiler toolchain it might also be necessary to regenerate the build system. To do so, run the command again with the --no-cache
flag set to disregard the existing build system cache:
bare-make generate --no-cache
With a build system generated, Bare can be compiled:
bare-make build
When completed, the bare(.exe)
binary will be available in the build/bin
directory and the libbare.(a|lib)
and (lib)bare.(dylib|dll|lib)
libraries will be available in the root of the build
directory.
When linking against the static libbare.(a|lib)
library, make sure to use whole archive linking as Bare relies on constructor functions for registering native addons. Without whole archive linking, the linker will remove the constructor functions as they aren't referenced by anything.
Bare provides no standard library beyond the core JavaScript API available through the Bare
namespace. Instead, we maintain a comprehensive collection of external modules built specifically for Bare:
Apache-2.0