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Add extension to render debug primitives #24

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zuck opened this issue Oct 30, 2013 · 0 comments
Open

Add extension to render debug primitives #24

zuck opened this issue Oct 30, 2013 · 0 comments
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@zuck
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zuck commented Oct 30, 2013

The idea is to provide a simple API (maybe in the Utility library) to render native debug primitives like cubes, spheres, cones, cylinders, quads, triangles, etc.

The API should be simple enough, like the Overlay's one. The system should be able to batch for material all the primitives.

Discussion on this thread:

http://www.horde3d.org/forums/viewtopic.php?f=8&t=1906

@zuck zuck modified the milestones: 1.1.0, 1.0.0 (final) Feb 17, 2014
@zuck zuck removed this from the 1.1.0 milestone May 24, 2014
@algts algts added this to the 2.1.0 milestone Feb 14, 2021
@algts algts self-assigned this Feb 14, 2021
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