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Move Overlays logic to an extension #29

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zuck opened this issue Dec 28, 2013 · 2 comments
Closed

Move Overlays logic to an extension #29

zuck opened this issue Dec 28, 2013 · 2 comments
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@zuck
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zuck commented Dec 28, 2013

I propose to move all the Overlays logic to a separated extension.

Why?

Well, basically because:

  1. In real use cases, I think, a stand-alone GUI solution is used instead of basic Overlays.
  2. Overlays are just a restricted use case of, more general, geometry primitives drawing (see: Add extension to render debug primitives #24)
  3. Split the core from extension concepts is usually a winning idea.

Discussion on this thread:

http://www.horde3d.org/forums/viewtopic.php?f=8&t=2162

@zuck zuck added this to the 1.1.0 milestone Feb 17, 2014
@zuck zuck added change and removed enhancement labels Feb 17, 2014
@zuck zuck modified the milestones: 1.0.0 (final), 1.1.0 Feb 17, 2014
@zuck zuck removed this from the 1.1.0 milestone May 24, 2014
@algts
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algts commented Nov 24, 2017

Done in develop branch.

@zuck
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zuck commented Nov 24, 2017

Fix with 4d4263d.

@zuck zuck closed this as completed Nov 24, 2017
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