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Create GameStateManager and World class
Past due by over 8 years Last updated over 8 years agoSince we're only going to have one map, we just need one World clas…
Since we're only going to have one map, we just need one World class, rather than multiple levels. The world class should contain updaters for all of the entities and handle interactions between the entities and the map. Note: any rendering should happen in main.cpp rather than the world class.
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Set up entities and Player
Past due by over 8 years Last updated over 8 years agoThe Player class should be derived from the entity class and use an…
The Player class should be derived from the entity class and use an event receiver. Mobs and NPCSs should also be created and a simple state machine should be used to control their behavior.