This is the test suite from the spright project.
The output is updated by executing the bash script update.sh.
All image files are derived from files released as CC0 on OpenGameArt.
Packing sprites from different sources:
With minimal configuration: spright.conf
With additional information provided, like the span of window sprites: spright.conf
Packing to multiple outputs with some constraints (max-width, max-height, power-of-two): spright.conf
Packing sprites by their convex outline: spright.conf
Packing multiple sheets with a shared set of output coordinates spright.conf
Finding unique tiles in an image: spright.conf
Splitting a sprite sheet in individual files: spright.conf
Aligning sprites by their pivot points: spright.conf
Splitting multiple arrangements at once: spright.conf
Generating multiple resolutions of output: spright.conf
Adding a padding around sprites and fill it depending on wrap mode (clamp, mirror, repeat): spright.conf
Changing pixels depending on alpha value (opaque, colorkey FF00FF, clear, clear FFFFFF, bleed): spright.conf
Made opaque to show the color channels of the fully transparent pixels :
Splitting multiple sprite sheets at once: spright.conf