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README: Correct some typos/consistency, add links.
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unknownbrackets committed Jul 13, 2022
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Expand Up @@ -30,20 +30,20 @@ What's new in 1.13

General

* Fix assorted scoped storage-related bugs and performance issues ([#15237]), ([#15487]) etc
* Fix assorted scoped storage-related bugs and performance issues ([#15237]), ([#15487]), etc.
* Analog mapping for fast-forward ([#15645])
* Improved upscaling shaders ([#15566])
* Major softgpu accuracy fixes and speedups, including a JIT ([#15163]), ([#15345]), ([#15389]), ([#15529]), ([#15440]), ([#15410]), ([#15405]), ([#15400]) and many, many more
* Fixed some NEON code paths ([#15481])
* Fix performance of texture uploads with Vulkan ([#15474])
* Don't include the large font atlas when we don't need it
* Vulkan texture upscaling performance improvements ([#15238]), etc
* Vulkan correctness fixes ([#15217]), ([#15211]), use the VMA allocator ([#15162]), etc
* Vulkan texture upscaling performance improvements ([#15238]), etc.
* Vulkan correctness fixes ([#15217]), ([#15211]), use the VMA allocator ([#15162]), etc.
* Fixes to depth culling ([#15106]), many more
* Background loading of texture replacement: ([#15075])
* Threading manager improvements and fixes ([#15470]), etc
* Threading manager improvements and fixes ([#15470]), etc.
* Added search in settings ([#14414])
* Added fast button reapeats on custom touch buttons ([#15613])
* Added fast button repeats on custom touch buttons ([#15613])
* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569])
* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510])
* Re-enabled software rendering option on Android ([#12958])
Expand All @@ -54,15 +54,15 @@ Game fixes
* Vortex in God of War can now be passed ([#15640])
* Various proAdhoc fixes ([#15213]), ([#15215]), and many more
* Correct flickering text in Sol Trigger and Last Ranker. ([#15549])
* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073]), ([#15075]), [(#15075)]
* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073]), ([#15075]), [([#15075])]
* Fix HUD graphics in Split/Second ([#15500]), ([#15501])

UI

* Windows/Xbox UWP directory navigation improvements ([#15652])
* Color change and basic theme support ([#15396]), ([#15394])
* Fix input focus bug ([#15560])
* New GE debugger features and other UI fixes ([#15393]), ([#15324]), ([#15377]), ([#15424]), ([#15402]), ([#15378]), ([#15338]) etc
* New GE debugger features and other UI fixes ([#15393]), ([#15324]), ([#15377]), ([#15424]), ([#15402]), ([#15378]), ([#15338]), etc.

What's new in 1.12.3
====================
Expand Down Expand Up @@ -100,9 +100,9 @@ Game fixes:
Graphics and Sound:
* Add new texture filtering mode "Auto Max Quality" ([#14789])
* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
* Support texture replacement filtering overrides ([#14230])
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
* Implement basic depth texturing for OpenGL ([#14042])
Expand All @@ -119,9 +119,9 @@ UI:
* Track and show memory allocation / usage information in debugger ([#14056])
* Allow searching within the savedata manager ([#14237])
* Enable postshaders to access previous frame ([#14528])
* Add missing japanese keyboard symbol ([#14548])
* Add missing Japanese keyboard symbol ([#14548])
* Add Reset button on crash screen, allow load state and related ([#14708])
* Implement savestate load and save undo ([#14676], [#14679], [#14697])
* Implement save state load and save undo ([#14676], [#14679], [#14697])
* A lot of minor debugger improvements

Controls:
Expand Down Expand Up @@ -246,7 +246,7 @@ What's new in 1.10.0
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
* Add toggle mode to combo button ([#12623])
* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
* Real support for Chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])

Expand Down Expand Up @@ -443,3 +443,50 @@ Credit goes to:
[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
[#14711]: https://github.com/hrydgard/ppsspp/issues/14711 "Sas: Add option to control reverb volume"
[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"
[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled."
[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"
[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements"
[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer"
[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs"
[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu"
[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty"
[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data"
[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords"
[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX"
[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer"
[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks"
[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding"
[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs"
[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally."
[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation"
[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)"
[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance"
[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles"
[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes"
[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings"
[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button"
[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders"
[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation"
[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game"
[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android"
[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch."
[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps"
[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat"
[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer"
[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture"
[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome"
[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit"
[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics"
[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second"
[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build"
[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings"
[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes"
[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause"
[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush"
[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs"
[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc"
[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"

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