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Open GL problems on Monster Hunter Portable 3rd HD Ver. #13275

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marcusowen00 opened this issue Aug 12, 2020 · 5 comments
Closed

Open GL problems on Monster Hunter Portable 3rd HD Ver. #13275

marcusowen00 opened this issue Aug 12, 2020 · 5 comments

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@marcusowen00
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Monster Hunter Portable 3rd HD Ver. always crashing on Open GL backend, the game runs very well on full speed however if I go to a quest especially on Sandy Plains map the game will start glitching and crash. If I switch the backend to Vulcan it kinda lags (60-70/100% speed) and need to enable fps cheat, however it also start to lag and crash when I start battling large monsters.

This problem only occurs on this game, I played many games like God of War, Daxter & Tekken and they all run fine.

My Specs :
Oppo A3s
• Android 8.1
• Snapdragon 450 1.8 GHz Octacore
• Adreno 506
• 2gb RAM

PPSSPP ver 1.10.3 (also occurs on older versions and the latest beta)

@i30817
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i30817 commented Aug 12, 2020

Did you try switching the model of the emulated psp to the max speed?

@marcusowen00
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Did you try switching the model of the emulated psp to the max speed?

Did you try switching the model of the emulated psp to the max speed?

The PSP Model is set to PSP 2000/3000

@ghost
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ghost commented Aug 14, 2020

This is clearly a duplicate of #11410

@ghost
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ghost commented Sep 9, 2020

This is clearly a duplicate of #11410

@hrydgard ?

@hrydgard
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hrydgard commented Sep 9, 2020

So it seems. Closing as dupe of #11410.

@hrydgard hrydgard closed this as completed Sep 9, 2020
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