Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use a flipped coordinate system in framebuffers to avoid manual flipping of texture coordinates #8130

Merged
merged 15 commits into from
Nov 2, 2015

Commits on Nov 2, 2015

  1. Configuration menu
    Copy the full SHA
    f4248cb View commit details
    Browse the repository at this point in the history
  2. Fix a few more flips

    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    94b7713 View commit details
    Browse the repository at this point in the history
  3. Fix non-buffered rendering

    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    e9770b3 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    069a7b0 View commit details
    Browse the repository at this point in the history
  5. Fix non-through rectangles

    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    c1db771 View commit details
    Browse the repository at this point in the history
  6. Shifted projection matrices need a few more parts flipped. This could…

    … fix bugs in games, too.
    
    Fixes the strange camera issues in FF:CC.
    hrydgard committed Nov 2, 2015
    1 Configuration menu
    Copy the full SHA
    1ce6801 View commit details
    Browse the repository at this point in the history
  7. Configuration menu
    Copy the full SHA
    86bfce4 View commit details
    Browse the repository at this point in the history
  8. Two wrongs can appently make a right. Remove an inadvertent flip, add…

    … flips where we actually need them.
    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    0266211 View commit details
    Browse the repository at this point in the history
  9. Minor cleanups

    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    6b28622 View commit details
    Browse the repository at this point in the history
  10. Fix a Y flip typo

    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    bd64d5b View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    14652f0 View commit details
    Browse the repository at this point in the history
  12. Configuration menu
    Copy the full SHA
    95240d4 View commit details
    Browse the repository at this point in the history
  13. Fix some typos in D3D9 blits (removed parameter).

    Add some missing projection matrix flips (flipped viewport emulation)
    
    Fix issue with DrawPixels in non-buffered in D3D9
    hrydgard committed Nov 2, 2015
    Configuration menu
    Copy the full SHA
    099f62b View commit details
    Browse the repository at this point in the history
  14. Configuration menu
    Copy the full SHA
    3a7edd8 View commit details
    Browse the repository at this point in the history
  15. Configuration menu
    Copy the full SHA
    a1ad278 View commit details
    Browse the repository at this point in the history