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Use a flipped coordinate system in framebuffers to avoid manual flipping of texture coordinates #8130
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Shifted projection matrices need a few more parts flipped. This could…
… fix bugs in games, too. Fixes the strange camera issues in FF:CC.
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Two wrongs can appently make a right. Remove an inadvertent flip, add…
… flips where we actually need them.
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Fix some typos in D3D9 blits (removed parameter).
Add some missing projection matrix flips (flipped viewport emulation) Fix issue with DrawPixels in non-buffered in D3D9
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