I'm a graphics programmer, and find low-level programming, driver development, virtual reality, game development and graphics programming to be really interesting. I am mostly known for my own independent projects, which are, in no particular order of significance:
- FreeScuba, a set of custom drivers for Diver-X ContactGloves, which aim to improve latency, reliability, and tracking fidelity over the stock drivers.
- My Space Calibrator Fork, a fork of OpenVR-SpaceCalibrator designed to improve performance, reliability, and improve the UI/UX of the driver.
- Hekky Shaders, a collection of shaders which compliment Hekky PBR, aiming to allow for higher fidelity visuals in Unity with relative ease, all while aiming for high performance in VR.
- Augmented Hip, a custom, purely software based, virtual hip tracker, for SteamVR, which uses inverse kinematics for hip estimation, provided you have leg tracking.
- Hekky Shader Documentation, using Astro and custom controls, to generate a static documentation website from markdown.
- Amethyst Installer, the GUI installer for Amethyst.
- Pixelcord, a now unmaintained theme for the popular social platform Discord.