Releases: iBug/TetrisAI
Version 1.10c
Version 1.9a
(January 2014) Resized Window to 80*25 so it should look better now.
Also changed how it cheats :)
Version 1.8d
(December 2013) Trying to acquire debug privilege for further FPS boosting.
Version 1.8c
(November 2013) Some minor improvements and bug fixes. You should not find any functional difference from 1.8b
.
Version 1.8b
The greatest update ever (November 2013).
Some ideas are brought from libraries like ncurses
. A new mechanism for displaying the pool is implemented: The iBug™ Console Sync. It basically stores what had been printed to the console and only print the delta at every refresh operation, so when there's less delta, it's significantly faster, usually boosting FPS up by 150%.
Version 1.8a
First GitHub release. Older versions are lost in late 2013 and are not recoverable.
Version 1.10b
(April 2014) Major code refactoring. Cleanup Chinese comments and fixed some bugs, mostly display-related.
Version 1.10a
(March 2014) Further improve printing performance by "bufferizing" almost everything. It should run 20% faster than 1.9
and previous versions.