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Releases: iBug/TetrisAI

Version 1.10c

03 Mar 14:29
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So, I just changed all the user interface from Simplified Chinese (my native) to English, with the hope that it'd be more international. Enjoy the English UI!

Version 1.9a

01 Mar 04:54
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(January 2014) Resized Window to 80*25 so it should look better now.

Also changed how it cheats :)

Version 1.8d

01 Mar 04:51
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(December 2013) Trying to acquire debug privilege for further FPS boosting.

Version 1.8c

01 Mar 04:48
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(November 2013) Some minor improvements and bug fixes. You should not find any functional difference from 1.8b.

Version 1.8b

01 Mar 04:40
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The greatest update ever (November 2013).

Some ideas are brought from libraries like ncurses. A new mechanism for displaying the pool is implemented: The iBug™ Console Sync. It basically stores what had been printed to the console and only print the delta at every refresh operation, so when there's less delta, it's significantly faster, usually boosting FPS up by 150%.

Version 1.8a

01 Mar 04:46
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First GitHub release. Older versions are lost in late 2013 and are not recoverable.

Version 1.10b

01 Mar 05:00
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(April 2014) Major code refactoring. Cleanup Chinese comments and fixed some bugs, mostly display-related.

Version 1.10a

01 Mar 04:57
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(March 2014) Further improve printing performance by "bufferizing" almost everything. It should run 20% faster than 1.9 and previous versions.