This project allows you to control PS4 game memory for reading/writing calls. with this project you can make RTE/RTM tools
- This Master Tree is the support for 5.01 FW. Visit the 5.05 Tree For API Support
use XVortex SDK to compile payload.
char sendCommand(char command, void* args);
commands: * 'a' attach to game process ( eboot.bin ) and the process will continued. * 'c' continue the process. * 'd' detach the process. * 's' suspend the process. * 'u' resume the process. * 'k' kill the process (seems not works) * 'n' send notification with text. * 'r' read memory. * 'w' write memory.
args:
* 'a'(void);
* 'c'(void);
* 'd'(void);
* 's'(void);
* 'u'(void);
* 'k'(void);
* 'n'(char text[]);
* 'r'(unsigned int length, unsigned long int address);
* 'w'(unsigned int length, unsigned long int address, char data[]);
- BISOON -> For original PS4API Source
- CTurt -> the SDK.
- Specter -> exploit implementation.
- xvortex
- 2much4u
- Vultra
- J00ni3