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Artur Sapek
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/// Hai | ||
#[repr(C)] | ||
#[derive(Copy, Clone, Debug)] | ||
pub struct Vertex2D { | ||
/// Hai | ||
pub position: [f32; 2], | ||
/// Hai | ||
pub color: [f32; 4], | ||
} | ||
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/// Hai | ||
#[derive(Clone, Debug)] | ||
pub struct Geometry2D { | ||
/// Hai | ||
pub vertices: Vec<Vertex2D>, | ||
/// Hai | ||
pub indices: Vec<u16>, | ||
} |
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use crate::Transformation; | ||
use iced_native::{Geometry2D, Rectangle, Vertex2D}; | ||
use std::mem; | ||
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#[derive(Debug)] | ||
pub struct Pipeline { | ||
pipeline: wgpu::RenderPipeline, | ||
constants: wgpu::BindGroup, | ||
constants_buffer: wgpu::Buffer, | ||
} | ||
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impl Pipeline { | ||
pub fn new(device: &mut wgpu::Device) -> Pipeline { | ||
let constant_layout = | ||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { | ||
bindings: &[wgpu::BindGroupLayoutBinding { | ||
binding: 0, | ||
visibility: wgpu::ShaderStage::VERTEX, | ||
ty: wgpu::BindingType::UniformBuffer { dynamic: false }, | ||
}], | ||
}); | ||
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let constants_buffer = device | ||
.create_buffer_mapped( | ||
1, | ||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST, | ||
) | ||
.fill_from_slice(&[Uniforms::default()]); | ||
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let constant_bind_group = | ||
device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
layout: &constant_layout, | ||
bindings: &[wgpu::Binding { | ||
binding: 0, | ||
resource: wgpu::BindingResource::Buffer { | ||
buffer: &constants_buffer, | ||
range: 0..std::mem::size_of::<Uniforms>() as u64, | ||
}, | ||
}], | ||
}); | ||
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let layout = | ||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { | ||
bind_group_layouts: &[&constant_layout], | ||
}); | ||
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let vs = include_bytes!("shader/geom2d.vert.spv"); | ||
let vs_module = device.create_shader_module( | ||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..])) | ||
.expect("Read quad vertex shader as SPIR-V"), | ||
); | ||
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let fs = include_bytes!("shader/geom2d.frag.spv"); | ||
let fs_module = device.create_shader_module( | ||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..])) | ||
.expect("Read quad fragment shader as SPIR-V"), | ||
); | ||
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let pipeline = | ||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { | ||
layout: &layout, | ||
vertex_stage: wgpu::ProgrammableStageDescriptor { | ||
module: &vs_module, | ||
entry_point: "main", | ||
}, | ||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor { | ||
module: &fs_module, | ||
entry_point: "main", | ||
}), | ||
rasterization_state: Some(wgpu::RasterizationStateDescriptor { | ||
front_face: wgpu::FrontFace::Cw, | ||
cull_mode: wgpu::CullMode::None, | ||
depth_bias: 0, | ||
depth_bias_slope_scale: 0.0, | ||
depth_bias_clamp: 0.0, | ||
}), | ||
primitive_topology: wgpu::PrimitiveTopology::TriangleList, | ||
color_states: &[wgpu::ColorStateDescriptor { | ||
format: wgpu::TextureFormat::Bgra8UnormSrgb, | ||
color_blend: wgpu::BlendDescriptor { | ||
src_factor: wgpu::BlendFactor::SrcAlpha, | ||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, | ||
operation: wgpu::BlendOperation::Add, | ||
}, | ||
alpha_blend: wgpu::BlendDescriptor { | ||
src_factor: wgpu::BlendFactor::One, | ||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, | ||
operation: wgpu::BlendOperation::Add, | ||
}, | ||
write_mask: wgpu::ColorWrite::ALL, | ||
}], | ||
depth_stencil_state: None, | ||
index_format: wgpu::IndexFormat::Uint16, | ||
vertex_buffers: &[wgpu::VertexBufferDescriptor { | ||
stride: mem::size_of::<Vertex2D>() as u64, | ||
step_mode: wgpu::InputStepMode::Vertex, | ||
attributes: &[ | ||
// Position | ||
wgpu::VertexAttributeDescriptor { | ||
shader_location: 0, | ||
format: wgpu::VertexFormat::Float2, | ||
offset: 0, | ||
}, | ||
// Color | ||
wgpu::VertexAttributeDescriptor { | ||
shader_location: 1, | ||
format: wgpu::VertexFormat::Float4, | ||
offset: 4 * 2, | ||
}, | ||
], | ||
}], | ||
sample_count: 1, | ||
sample_mask: !0, | ||
alpha_to_coverage_enabled: false, | ||
}); | ||
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Pipeline { | ||
pipeline, | ||
constants: constant_bind_group, | ||
constants_buffer, | ||
} | ||
} | ||
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pub fn draw( | ||
&mut self, | ||
device: &mut wgpu::Device, | ||
encoder: &mut wgpu::CommandEncoder, | ||
target: &wgpu::TextureView, | ||
transformation: Transformation, | ||
scale: f32, | ||
geometries: &Vec<Geometry2D>, | ||
bounds: Rectangle<u32>, | ||
) { | ||
println!("draw 2d geom"); | ||
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let uniforms = Uniforms { | ||
transform: transformation.into(), | ||
scale, | ||
}; | ||
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let constants_buffer = device | ||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC) | ||
.fill_from_slice(&[uniforms]); | ||
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encoder.copy_buffer_to_buffer( | ||
&constants_buffer, | ||
0, | ||
&self.constants_buffer, | ||
0, | ||
std::mem::size_of::<Uniforms>() as u64, | ||
); | ||
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for geom in geometries { | ||
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let vertices_buffer = device | ||
.create_buffer_mapped( | ||
geom.vertices.len(), | ||
wgpu::BufferUsage::VERTEX, | ||
) | ||
.fill_from_slice(&geom.vertices); | ||
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let indices_buffer = device | ||
.create_buffer_mapped( | ||
geom.indices.len(), | ||
wgpu::BufferUsage::INDEX, | ||
) | ||
.fill_from_slice(&geom.indices); | ||
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let mut render_pass = | ||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor { | ||
color_attachments: &[ | ||
wgpu::RenderPassColorAttachmentDescriptor { | ||
attachment: target, | ||
resolve_target: None, | ||
load_op: wgpu::LoadOp::Load, | ||
store_op: wgpu::StoreOp::Store, | ||
clear_color: wgpu::Color { | ||
r: 0.0, | ||
g: 0.0, | ||
b: 0.0, | ||
a: 0.0, | ||
}, | ||
}, | ||
], | ||
depth_stencil_attachment: None, | ||
}); | ||
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render_pass.set_pipeline(&self.pipeline); | ||
render_pass.set_bind_group(0, &self.constants, &[]); | ||
render_pass.set_index_buffer(&indices_buffer, 0); | ||
render_pass.set_vertex_buffers(0, &[(&vertices_buffer, 0)]); | ||
render_pass.set_scissor_rect( | ||
bounds.x, | ||
bounds.y, | ||
bounds.width, | ||
bounds.height, | ||
); | ||
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println!("Drawing indexed geometry2d {:?}", geom.indices.len()); | ||
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render_pass.draw_indexed(0..geom.indices.len() as u32, 0, 0..1); | ||
} | ||
} | ||
} | ||
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#[repr(C)] | ||
#[derive(Debug, Clone, Copy)] | ||
struct Uniforms { | ||
transform: [f32; 16], | ||
scale: f32, | ||
} | ||
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impl Default for Uniforms { | ||
fn default() -> Self { | ||
Self { | ||
transform: *Transformation::identity().as_ref(), | ||
scale: 1.0, | ||
} | ||
} | ||
} |
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