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Iván Cea Fontenla edited this page Feb 24, 2020
·
1 revision
#!c++
#ifndef IMASIENGINE_FILENAME_EXT
#define IMASIENGINE_FILENAME_EXT
#include <std1>
#include <std2>
#include <lib1_1>
#include <lib1_2>
#include <lib2_1>
#include <lib2_2>
#include "folder1/projectFile1.hpp"
#include "folder1/projectFile2.hpp"
#include "folder2/projectFile1.hpp"
#include "folder2/projectFile2.hpp"
// Code
#endif // IMASIENGINE_FILENAME_EXT
#!c++
#include "headerFile.hpp"
#include <std1>
#include <std2>
#include <lib1_1>
#include <lib1_2>
#include <lib2_1>
#include <lib2_2>
#include "folder1/projectFile1.hpp"
#include "folder1/projectFile2.hpp"
#include "folder2/projectFile1.hpp"
#include "folder2/projectFile2.hpp"
using namespace namespace1
using namespace namespace2
using namespace3::name1;
using namespace3::name2;
using namespace4::name1;
using namespace4::name2;
// Code
#!c++
namespace NamespaceName
{
template <
typename T,
typename = typename std::enable_if<
std::is_same<T, float>::value
|| std::is_same<T, double>::value
>::type
>
class ClassName
: Base1
, Base2
{
private:
Type _privateField;
Type _privateField2;
static void privateStaticFunction();
void privateFunction(Type* param1, Type* param2 = nullptr);
protected:
Type _protectedField;
Type _protectedField2;
static void protectedStaticFunction();
void protectedFunction(Type param1, Type param2 = Type::value);
void protectedFunction2(Type param1, Type param2 = Type::value);
public:
Type publicField;
Type publicField2;
static void publicStaticFunction();
ClassName();
ClassName(Type param);
ClassName(const ClassName& className);
ClassName(ClassName&& className);
~ClassName();
void publicFunction() const;
template <typename T> publicFunction(T* pointer);
}
}
#!c++
namespace NamespaceName
{
int ClassName::staticMember = 33;
ClassName::staticMethod()
{
...
}
ClassName::staticMethod2()
{
...
}
ClassName::ClassName()
: Base1()
, Base2()
, _myField(666.f)
{
}
ClassName::ClassName(Type param)
: Base1()
, Base2()
, _myField(param)
{
}
ClassName::ClassName(const ClassName& className)
{
}
ClassName::ClassName(ClassName&& className)
{
}
ClassName::~ClassName()
{
}
void ClassName::privateFunction(Type* param1, Type* param2)
{
}
void ClassName::protectedFunction(Type param1, Type param2)
{
}
void ClassName::publicFunction() const
{
}
void ClassName::privateStaticFunction()
{
}
void ClassName::protectedStaticFunction()
{
}
void ClassName::publicStaticFunction()
{
}
}
###Nesting Namespaces###
#!c++
namespace Imasi
{
namespace Engine
{
...
}
}
###Spaces###
#!c++
void myFunction();
int* myArray = { 1, 2, 3 };
if (true)
{
...
}
for (int i = 0; i < 10; i++)
{
...
}
while (true)
{
...
}
do
{
...
}
while (true);
switch (xxx)
{
case Xxx:
{
...
break;
}
case Yyy:
{
...
break;
}
default:
{
...
}
}
###Initializations###
#!c++
ColorTexture2D::ColorTexture2D()
: Texture()
, _width(0)
, _height(0)
{
_type = getTextureType();
}