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Compiling externals for Windows
maybites edited this page Sep 12, 2022
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1 revision
Currently the compiling process for the windows externals is a bit cumbersome:
you need to have a max-sdk installed on your machine.
inside the sdk folder you will find a
max-sdk/source/
folder in which you **copy ** the complete content of /externals/c/source
now open each vcxproj and compile the external. it will be created inside
max-sdk/externals
from there you move the mxe64 files to
/sparck/externals
(c) by Martin Froehlich maybites