Skip to content

Compiling externals for Windows

maybites edited this page Sep 12, 2022 · 1 revision

Currently the compiling process for the windows externals is a bit cumbersome:

you need to have a max-sdk installed on your machine.

inside the sdk folder you will find a

max-sdk/source/

folder in which you **copy ** the complete content of /externals/c/source

now open each vcxproj and compile the external. it will be created inside

max-sdk/externals

from there you move the mxe64 files to

/sparck/externals

Clone this wiki locally