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Version 0.3.5

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@joethephish joethephish released this 20 Jun 13:39
· 785 commits to master since this release
  • Ink-unity-integration package improvements:
    • Improved warning/error logging
    • Added some new icons
    • Added the ability to change which files are compiled automatically
    • Massively reduced the file size footprint of the ink library, and removed a call that was creating unintended effects on the Unity Editor.
  • In runtime format, Branch is no longer used, in favour of using a simple condition boolean on Diverts.
  • Command line player now signifies when player input is required with prompt characters ?>, so that integrations into automated pipelines are easier (e.g. for web or app interfaces).
  • Project settings to allow pushing to nuget (thanks @ncthbrt)
  • Bug fixes
    • Diverts no longer break when they reference a target they're currently in
    • Shuffle no longer leaves rubbish on evaluation stack, which sometimes caused functions to return the wrong result.
    • Shouldn't attempt to continue to evaluate after story's state is broken
    • Exiting inklecate with CTRL-C returns command line text colour to normal (thanks @bncastle)
    • Fix for crash in Divert.ToString()
    • Fix for visit counts when diverting as a result of a choice

Unity users: What should you download?

If you're using Unity, the UnityInkIntegration package is all you need!