Skip to content
View intelligide's full-sized avatar

Block or report intelligide

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
intelligide/README.md

Hi there 👋

About me

I'm Yoann Potinet, a French game developer living in Montreal, Quebec. I am passionate about automation and tooling. I wrote some tools to make life easier for developers.

You can find more details regarding my education and employment history in my LinkedIn profile.

More links:

Projects

Unreal Engine

  • Conan Unreal Generator: An experimental Conan generator for Unreal Engine 4

  • SignalR client for Unreal Engine 4: Use SignalR in Unreal Engine 4. It permits to communicate with SignalR server using websockets and RPC. It allows server to send asynchronous notifications to UE4 client.

  • UE4 Bulk Renamer: An Unreal Engine 4 tool that allows you to rename several files at once. Similar to Advanced Renamer but for UE4, it uses Unreal engine Renaming API to edit file paths and keep the files linked together. It's extensible and you can add your own renaming rules.

Unity

  • Uniticons: A free & open-source icon set inside an Unity package. It contains rasterized FontAwesome icons and update scripts.

  • Blatand: An Unity library to interact with Bluetooth devices. It uses device internal Bluetooth APIs. I developed it for a professional project, then I put it on Github under MIT license. It is now available as an Unity package.

  • Hyper Switcher: Reducing the time taken switching platforms by caching all data that has already been imported by Unity. On a multi-platform project, you often have to switch between platforms to test compatibility (and other reasons). But the larger your project gets, the longer the switch time becomes because Unity re-import each asset and it can become a serious setback in your development process. It's a free & open-source alternative to Turbo Switch PRO.

  • Assimp for C# / Unity: Use this Assimp package to load 3D model files in Unity at runtime.

  • Unity I18n: Localize strings on Unity. Take a look at the official Unity localization package (but it's still in preview).

  • Unitils: Some utilities for Unity.

  • CMake Integration on Unity

Others

Pinned Loading

  1. unity-i18n unity-i18n Public

    Text translations For Unity

    C# 4 1

  2. assimp-unity assimp-unity Public

    Assimp for C# / Unity

    Mathematica 37 7

  3. ue4-bulk-renamer ue4-bulk-renamer Public

    Unreal Engine plug-in that adds a way to rename multiple assets. [UNMAINTAINED] New tool for UE5:

    C++ 10 2

  4. FrozenStormInteractive/Unreal-SignalR FrozenStormInteractive/Unreal-SignalR Public

    SignalR client for Unreal Engine

    C++ 44 21

  5. FrozenStormInteractive/openmatch-csharp FrozenStormInteractive/openmatch-csharp Public

    OpenMatch C# API

    C# 9