I'm Yoann Potinet, a French game developer living in Montreal, Quebec. I am passionate about automation and tooling. I wrote some tools to make life easier for developers.
You can find more details regarding my education and employment history in my LinkedIn profile.
More links:
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Conan Unreal Generator: An experimental Conan generator for Unreal Engine 4
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SignalR client for Unreal Engine 4: Use SignalR in Unreal Engine 4. It permits to communicate with SignalR server using websockets and RPC. It allows server to send asynchronous notifications to UE4 client.
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UE4 Bulk Renamer: An Unreal Engine 4 tool that allows you to rename several files at once. Similar to Advanced Renamer but for UE4, it uses Unreal engine Renaming API to edit file paths and keep the files linked together. It's extensible and you can add your own renaming rules.
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Uniticons: A free & open-source icon set inside an Unity package. It contains rasterized FontAwesome icons and update scripts.
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Blatand: An Unity library to interact with Bluetooth devices. It uses device internal Bluetooth APIs. I developed it for a professional project, then I put it on Github under MIT license. It is now available as an Unity package.
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Hyper Switcher: Reducing the time taken switching platforms by caching all data that has already been imported by Unity. On a multi-platform project, you often have to switch between platforms to test compatibility (and other reasons). But the larger your project gets, the longer the switch time becomes because Unity re-import each asset and it can become a serious setback in your development process. It's a free & open-source alternative to Turbo Switch PRO.
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Assimp for C# / Unity: Use this Assimp package to load 3D model files in Unity at runtime.
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Unity I18n: Localize strings on Unity. Take a look at the official Unity localization package (but it's still in preview).
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Unitils: Some utilities for Unity.
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Spacescape: An open-source tool for creating space skyboxes with stars and nebulas for games. It's a fork of petrocket's Spacescape. I try to enhance it with macOS & Linux support, CI pipeline, library updates, and more.
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Crunch2: It's a fork of binomialLLC's Crunch, the Advanced DXTc texture compression and transcoding library. I used Unity and DaemonEngine improvements. I enhanced it with macOS support, CI pipeline, library updates, and more.
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OpenMatch C#: Communicate with in C# with OpenMatch services. I use it for the Athena project, a future backend platform for multiplayer games using dedicated servers.
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gbuilder: A Go program builder. I used it for the Open Food Facts Api proxy.