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Update README.md
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Readme small fix
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iomatix authored Jul 26, 2020
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### New features:
- New registration. Username is also character name now.
- AI unlocked. AI is able to use Force user or Mercenary profession.
- Level cap changed up to 120 and added mastery level for Force Users which starts on 40 profession level.
- AI unlocked. AI is able to use Force User or Mercenary as a profession.
- Level cap changed up to 120 and added mastery level for Force Users which starts after 40 profession level.
- Reaching mastery level allows to use force of the opposite side and unlocks new power-ups.
- Profession change requires a credits fee now which depends on skill points used.
- Force, health and shield capacity grows per level depend on profession level.
- Profession change requires credits fee now. It depends on skill points used.
- Force, health and shield capacity grows per profession level.
- Health, Force Power and Shield formula is re-balanced.
- Reworked skill points system with clear and RPG style formula.
- Player can spend skill points to upgrade new fully working passive skills.
- Improved console displays making it more clear for the user.
- New weapons for Mercenary profession available through his skill.
- To get access more powerful skills player must reach his Mastery Level now.
- To get access to more powerful skills player must reach his Mastery Level first.
- Added level damage scaling.
- New and changed skills.
- A lot of new extern variables to configure the server.
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