Releases: isXander/EvergreenHUD
Releases · isXander/EvergreenHUD
Release Candidate 1!!
Changelog:
- Categories for Element Settings
- Categories with search for Add Element
- SimpleHUD config converter
- Text Mode [Normal, Shadow, Border] (replaces shadow setting)
- Move element gui - no background or buttons
- Show In Chat, Show in F3 and show under gui are now on a per-element basis
- New Element: Chunk Render Count
- Pre-release update checker
- Complete backend api overhaul
- Warning for old forge versions
"/evergreenhud debug"
which uploads important info to hastebin that you can paste to discord for support- Forge loading screen progress bar integration
- Element Improvement: Custom Image Performance
Lots of Cool Features!
Changelog:
- ADDON SYSTEM (more info in my discord)
- Vertical Coords HUD!!!
- Version Blacklister: I can now remotely blacklist versions of Evergreen from running if needed
- Element dragging is a lot smoother
- Improvements to Block Above element check
- Speed Element: Use X, Use Y and Use Z setting additions
- Speed Element: Speed Unit Option [kph, mph, m/s]
- Full color support for Custom Text element
- Developer Change: Added EnumSetting
- Light Level element
- Entity Count element
- Day Counter element
- Chunk Update counter element
- New option to render the hud underneath guis
- You can spin the player preview element 360 degrees
- Buttons look better
- ModCore integration
- XanderLib update
a singular bug fix
Image Element config had 2 scale sliders
v2.0 Beta 1!
I will not be providing a changelog in beta releases. Unless I change my mind.
Known Bugs
- Left Alignment is broken
The Smexy Update
Get the latest version:
https://short.evergreenclient.com/MAF4VC
Changelog:
- Refactored everything to do with position to floating point integers to increase accuracy and decrease jittery-ness
- Elements can now be dragged smoothly in menus
- Elements now have an overlay in guis, similar to lunar with a settings icon and delete icon.
- Moved the buttons that open the element config to a seperate gui (named "Manage") to replace the positioning gui. The main gui now acts as positioning gui
- Greatly improved the direction element to support NE, SE, SW, NW
Performance and Bugs!
Get the latest version:
https://short.evergreenclient.com/MAF4VC
Changelog
- Now prevents elements from executing logic when disabled or hidden
- Update checker now uses strings instead of doubles to allow patch versions. The next version will not update the old JSON element due to incompatabilities
- ArmourHUD now does not show item count on armour slots
As requested...
Get the latest version:
https://short.evergreenclient.com/MAF4VC
Changelog
- Armour HUD
- Removed Text Alpha
Release 1.0!
How to get latest version:
Click this link: https://short.evergreenclient.com/MAF4VC
Not much has been added in this release but I feel it is ready.
Changelog
- added chroma
minor stuff
How to download the latest version:
Use this link: https://short.evergreenclient.com/MAF4VC
Additions
- Block Above Element (Tells you how many blocks there are above your head until you hit your head, useful for bedwars)
- Biome Element (why anyone would use this idk but for that one person there you go)
- Made the box scale almost properly
- Speed element now displays the correct value to match with wiki
- You can now completely disable the mod if you want in the main config gui
Known bugs
- Element text is slightly off-centered to the box
New GUIs!
How to download latest version:
Use this link: https://short.evergreenclient.com/MAF4VC
Additions
- New element positioning GUI
- New main config that at the moment, changes whether elements appear in chat and F3
- Update checker that automatically notifies you when there is a new version available