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feat(borders): Add FULL and EMPTY border sets (ratatui#1182)
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`border::FULL` uses a full block symbol, while `border::EMPTY` uses an
empty space. This is useful for when you need to allocate space for the
border and apply the border style to a block without actually drawing a
border. This makes it possible to style the entire title area or a block
rather than just the title content.

```rust
use ratatui::{symbols::border, widgets::Block};
let block = Block::bordered().title("Title").border_set(border::FULL);
let block = Block::bordered().title("Title").border_set(border::EMPTY);
```
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joshka authored and itsjunetime committed Jun 23, 2024
1 parent 5d4a448 commit 659c976
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238 changes: 1 addition & 237 deletions src/symbols.rs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
use strum::{Display, EnumString};

pub mod border;
pub mod line;

pub mod block {
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};
}

pub mod border {
use super::line;

#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
pub struct Set {
pub top_left: &'static str,
pub top_right: &'static str,
pub bottom_left: &'static str,
pub bottom_right: &'static str,
pub vertical_left: &'static str,
pub vertical_right: &'static str,
pub horizontal_top: &'static str,
pub horizontal_bottom: &'static str,
}

impl Default for Set {
fn default() -> Self {
PLAIN
}
}

/// Border Set with a single line width
///
/// ```text
/// ┌─────┐
/// │xxxxx│
/// │xxxxx│
/// └─────┘
pub const PLAIN: Set = Set {
top_left: line::NORMAL.top_left,
top_right: line::NORMAL.top_right,
bottom_left: line::NORMAL.bottom_left,
bottom_right: line::NORMAL.bottom_right,
vertical_left: line::NORMAL.vertical,
vertical_right: line::NORMAL.vertical,
horizontal_top: line::NORMAL.horizontal,
horizontal_bottom: line::NORMAL.horizontal,
};

/// Border Set with a single line width and rounded corners
///
/// ```text
/// ╭─────╮
/// │xxxxx│
/// │xxxxx│
/// ╰─────╯
pub const ROUNDED: Set = Set {
top_left: line::ROUNDED.top_left,
top_right: line::ROUNDED.top_right,
bottom_left: line::ROUNDED.bottom_left,
bottom_right: line::ROUNDED.bottom_right,
vertical_left: line::ROUNDED.vertical,
vertical_right: line::ROUNDED.vertical,
horizontal_top: line::ROUNDED.horizontal,
horizontal_bottom: line::ROUNDED.horizontal,
};

/// Border Set with a double line width
///
/// ```text
/// ╔═════╗
/// ║xxxxx║
/// ║xxxxx║
/// ╚═════╝
pub const DOUBLE: Set = Set {
top_left: line::DOUBLE.top_left,
top_right: line::DOUBLE.top_right,
bottom_left: line::DOUBLE.bottom_left,
bottom_right: line::DOUBLE.bottom_right,
vertical_left: line::DOUBLE.vertical,
vertical_right: line::DOUBLE.vertical,
horizontal_top: line::DOUBLE.horizontal,
horizontal_bottom: line::DOUBLE.horizontal,
};

/// Border Set with a thick line width
///
/// ```text
/// ┏━━━━━┓
/// ┃xxxxx┃
/// ┃xxxxx┃
/// ┗━━━━━┛
pub const THICK: Set = Set {
top_left: line::THICK.top_left,
top_right: line::THICK.top_right,
bottom_left: line::THICK.bottom_left,
bottom_right: line::THICK.bottom_right,
vertical_left: line::THICK.vertical,
vertical_right: line::THICK.vertical,
horizontal_top: line::THICK.horizontal,
horizontal_bottom: line::THICK.horizontal,
};

pub const QUADRANT_TOP_LEFT: &str = "▘";
pub const QUADRANT_TOP_RIGHT: &str = "▝";
pub const QUADRANT_BOTTOM_LEFT: &str = "▖";
pub const QUADRANT_BOTTOM_RIGHT: &str = "▗";
pub const QUADRANT_TOP_HALF: &str = "▀";
pub const QUADRANT_BOTTOM_HALF: &str = "▄";
pub const QUADRANT_LEFT_HALF: &str = "▌";
pub const QUADRANT_RIGHT_HALF: &str = "▐";
pub const QUADRANT_TOP_LEFT_BOTTOM_LEFT_BOTTOM_RIGHT: &str = "▙";
pub const QUADRANT_TOP_LEFT_TOP_RIGHT_BOTTOM_LEFT: &str = "▛";
pub const QUADRANT_TOP_LEFT_TOP_RIGHT_BOTTOM_RIGHT: &str = "▜";
pub const QUADRANT_TOP_RIGHT_BOTTOM_LEFT_BOTTOM_RIGHT: &str = "▟";
pub const QUADRANT_TOP_LEFT_BOTTOM_RIGHT: &str = "▚";
pub const QUADRANT_TOP_RIGHT_BOTTOM_LEFT: &str = "▞";
pub const QUADRANT_BLOCK: &str = "█";

/// Quadrant used for setting a border outside a block by one half cell "pixel".
///
/// ```text
/// ▛▀▀▀▀▀▜
/// ▌xxxxx▐
/// ▌xxxxx▐
/// ▙▄▄▄▄▄▟
/// ```
pub const QUADRANT_OUTSIDE: Set = Set {
top_left: QUADRANT_TOP_LEFT_TOP_RIGHT_BOTTOM_LEFT,
top_right: QUADRANT_TOP_LEFT_TOP_RIGHT_BOTTOM_RIGHT,
bottom_left: QUADRANT_TOP_LEFT_BOTTOM_LEFT_BOTTOM_RIGHT,
bottom_right: QUADRANT_TOP_RIGHT_BOTTOM_LEFT_BOTTOM_RIGHT,
vertical_left: QUADRANT_LEFT_HALF,
vertical_right: QUADRANT_RIGHT_HALF,
horizontal_top: QUADRANT_TOP_HALF,
horizontal_bottom: QUADRANT_BOTTOM_HALF,
};

/// Quadrant used for setting a border inside a block by one half cell "pixel".
///
/// ```text
/// ▗▄▄▄▄▄▖
/// ▐xxxxx▌
/// ▐xxxxx▌
/// ▝▀▀▀▀▀▘
/// ```
pub const QUADRANT_INSIDE: Set = Set {
top_right: QUADRANT_BOTTOM_LEFT,
top_left: QUADRANT_BOTTOM_RIGHT,
bottom_right: QUADRANT_TOP_LEFT,
bottom_left: QUADRANT_TOP_RIGHT,
vertical_left: QUADRANT_RIGHT_HALF,
vertical_right: QUADRANT_LEFT_HALF,
horizontal_top: QUADRANT_BOTTOM_HALF,
horizontal_bottom: QUADRANT_TOP_HALF,
};

pub const ONE_EIGHTH_TOP_EIGHT: &str = "▔";
pub const ONE_EIGHTH_BOTTOM_EIGHT: &str = "▁";
pub const ONE_EIGHTH_LEFT_EIGHT: &str = "▏";
pub const ONE_EIGHTH_RIGHT_EIGHT: &str = "▕";

/// Wide border set based on McGugan box technique
///
/// ```text
/// ▁▁▁▁▁▁▁
/// ▏xxxxx▕
/// ▏xxxxx▕
/// ▔▔▔▔▔▔▔
/// ```
#[allow(clippy::doc_markdown)]
pub const ONE_EIGHTH_WIDE: Set = Set {
top_right: ONE_EIGHTH_BOTTOM_EIGHT,
top_left: ONE_EIGHTH_BOTTOM_EIGHT,
bottom_right: ONE_EIGHTH_TOP_EIGHT,
bottom_left: ONE_EIGHTH_TOP_EIGHT,
vertical_left: ONE_EIGHTH_LEFT_EIGHT,
vertical_right: ONE_EIGHTH_RIGHT_EIGHT,
horizontal_top: ONE_EIGHTH_BOTTOM_EIGHT,
horizontal_bottom: ONE_EIGHTH_TOP_EIGHT,
};

/// Tall border set based on McGugan box technique
///
/// ```text
/// ▕▔▔▏
/// ▕xx▏
/// ▕xx▏
/// ▕▁▁▏
/// ```
#[allow(clippy::doc_markdown)]
pub const ONE_EIGHTH_TALL: Set = Set {
top_right: ONE_EIGHTH_LEFT_EIGHT,
top_left: ONE_EIGHTH_RIGHT_EIGHT,
bottom_right: ONE_EIGHTH_LEFT_EIGHT,
bottom_left: ONE_EIGHTH_RIGHT_EIGHT,
vertical_left: ONE_EIGHTH_RIGHT_EIGHT,
vertical_right: ONE_EIGHTH_LEFT_EIGHT,
horizontal_top: ONE_EIGHTH_TOP_EIGHT,
horizontal_bottom: ONE_EIGHTH_BOTTOM_EIGHT,
};

/// Wide proportional (visually equal width and height) border with using set of quadrants.
///
/// The border is created by using half blocks for top and bottom, and full
/// blocks for right and left sides to make horizontal and vertical borders seem equal.
///
/// ```text
/// ▄▄▄▄
/// █xx█
/// █xx█
/// ▀▀▀▀
/// ```
pub const PROPORTIONAL_WIDE: Set = Set {
top_right: QUADRANT_BOTTOM_HALF,
top_left: QUADRANT_BOTTOM_HALF,
bottom_right: QUADRANT_TOP_HALF,
bottom_left: QUADRANT_TOP_HALF,
vertical_left: QUADRANT_BLOCK,
vertical_right: QUADRANT_BLOCK,
horizontal_top: QUADRANT_BOTTOM_HALF,
horizontal_bottom: QUADRANT_TOP_HALF,
};

/// Tall proportional (visually equal width and height) border with using set of quadrants.
///
/// The border is created by using full blocks for all sides, except for the top and bottom,
/// which use half blocks to make horizontal and vertical borders seem equal.
///
/// ```text
/// ▕█▀▀█
/// ▕█xx█
/// ▕█xx█
/// ▕█▄▄█
/// ```
pub const PROPORTIONAL_TALL: Set = Set {
top_right: QUADRANT_BLOCK,
top_left: QUADRANT_BLOCK,
bottom_right: QUADRANT_BLOCK,
bottom_left: QUADRANT_BLOCK,
vertical_left: QUADRANT_BLOCK,
vertical_right: QUADRANT_BLOCK,
horizontal_top: QUADRANT_TOP_HALF,
horizontal_bottom: QUADRANT_BOTTOM_HALF,
};
}

pub const DOT: &str = "•";

pub mod braille {
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