Add show_legs
method export in Lua
#2566
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name: 'Non-Unity build' | |
on: | |
push: | |
branches: | |
- '**' | |
paths: | |
- '.github/workflows/**' | |
- 'gamedata/**' | |
- 'sdk/**' | |
- 'src/**' | |
- '**/CMakeLists.txt' | |
- '**/*.ltx' | |
- '**/*.json' | |
pull_request: | |
branches: | |
- '**' | |
paths: | |
- '.github/workflows/**' | |
- 'gamedata/**' | |
- 'sdk/**' | |
- 'src/**' | |
- '**/CMakeLists.txt' | |
- '**/*.ltx' | |
- '**/*.json' | |
defaults: | |
run: | |
shell: pwsh | |
jobs: | |
build-engine: | |
name: 'Build engine' | |
strategy: | |
matrix: | |
system: | |
- windows-2022 | |
preset: | |
- Engine | |
platform: | |
- x64 | |
config: | |
- Debug | |
- RelWithDebInfo | |
- Release | |
runs-on: ${{ matrix.system }} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- name: Cache packages | |
uses: actions/cache@v4 | |
with: | |
key: ${{ matrix.preset }}-NuGet-${{ hashFiles('**/Packages.config') }} | |
restore-keys: | | |
${{ matrix.preset }}-NuGet-${{ hashFiles('**/Packages.config') }} | |
${{ matrix.preset }}-NuGet- | |
path: | | |
~/.nuget/packages | |
- name: Configure engine | |
run: | | |
cmake ` | |
--preset ${{ matrix.preset }}-${{ matrix.platform }}-NonUnity | |
- name: Build engine | |
run: | | |
cmake ` | |
--build ` | |
--preset ${{ matrix.preset }}-${{ matrix.platform }}-NonUnity-${{ matrix.config }} |