A particle effect generator written in C#.net for our Multimedia course at fh-dortmund. It features fully configureable attributes in the GUI and an indipendent emitter and manager that run in sperate threads in the bakcground.
No support is provided,
ideas for this project came from:
http://buildnewgames.com/particle-systems/
https://www.youtube.com/watch?v=0x1mlfiPRvU (mostly on how to start a background thread for updating particles in c#)