General purpose reading/extraction tool for Nintendo Switch file formats.
- PartitionFs (
PFS0
) (.pfs0) - Sha256PartitionFs (
HFS0
) (.hfs0) - RomFs (.romfs)
- Nintendo Content Archive (.nca)
- Nintendo Submission Package (.nsp)
- NX GameCard Image (.xci)
- Meta (
META
) (.npdm) - Nintendo Application Control Property (.nacp)
- Content Metadata (.cnmt)
- ES Certificate (.cert)
- ES Ticket (v2 only) (.tik)
- Nintendo Shared Object (
NSO0
) (.nso) - Nintendo Relocatable Object (
NRO0
) (.nro) - Initial Program Bundle (
INI1
) (.ini) - Initial Program (
KIP1
) (.kip)
The default mode of NSTool is to show general information about a file.
To display general information the usage is as follows:
nstool some_file.bin
However not all information is shown in this mode; file-layout, key data and properties set to default values are omitted.
To output file-layout information, use the --showlayout
option:
nstool --showlayout some_file.bin
To output key data generation and selection, use the --showkeys
option:
nstool --showkeys some_file.bin
To output all information, enable the verbose output mode with the -v
or --verbose
option:
nstool -v some_file.bin
NSTool will in most cases correctly identify the file type. However you can override this and manually specify the file type with the -t
or --type
option:
nstool -t cnmt some_file.bin
In that example cnmt
was selected, NSTool would process the file as Content Metadata
. See below for a list of supported file type codes:
Code | Description |
---|---|
gc, xci | NX GameCard Image |
nsp | Nintendo Submission Package |
pfs | PartitionFs |
hfs | Sha256PartitionFs |
romfs | RomFs |
nca | Nintendo Content Archive |
meta, npdm | Meta (.npdm) |
cnmt | Content Metadata |
nso | Nintendo Shared Object |
nro | Nintendo Relocatable Object |
ini | Initial Program Bundle |
kip | Initial Program |
nacp | Nintendo Application Control Property |
cert | ES Certificate |
tik | ES Ticket |
aset, asset | Homebrew NRO Asset Binary |
Some file types have signatures/hashes/fields that can be validated by NSTool, but this mode isn't enabled by default.
To validate files with NSTool, enable the verify mode with the -y
or --verify
option:
nstool -y some_file.bin
See the below table for file types that support optional validation:
File Type | Validation | Comments |
---|---|---|
ES Certificate | Signature | If certificate is part of a certificate chain it will validate it as part of that chain. Root signed certificates are verified with user supplied Root public key. |
ES Ticket | Signature | If the user specifies a certificate chain with --cert option, the ticket will be verified against that certificate chain. |
NX GameCard Image | XCI Header Signature, HFS0 Hashes | XCI header signature is verified with user supplied XCI Header public key. |
META | AccessControlInfo fields, AccessControlInfoDesc signature | AccessControlInfo fields are validated against the AccessControlInfoDesc. AccessControlInfoDesc signature is verfied with the appropriate user supplied ACID public key. |
NCA | Header Signature[0], Header Signature[1] | Header Signature[0] is verified with the appropriate user supplied NCA Header public key. Header Signature[1] is verified only in Program titles, by retrieving the with public key from the AccessControlInfoDesc stored in the code partition. |
- As of Nintendo Switch Firmware 9.0.0, Nintendo retroactively added key generations for some public keys, including
NCA Header
andACID
public keys, so the various generations for these public keys will have to be supplied by the user. - As of NSTool v1.6.0 the public key(s) for
Root Certificate
,XCI Header
,ACID
andNCA Header
are built-in, and will be used if the user does not supply the public key in a key file.
Files generated for Production
use different (for the most part) encryption/signing keys than files generated for Development
. NSTool will select Production
encryption/signing keys by default.
When handling files intended for developer consoles (e.g. systemupdaters, devtools, test builds, etc), you should enable developer mode with the -d
, --dev
option:
nstool -d some_file.bin
Some file types have an internal file system. This can be displayed and extracted.
To display the file system tree, use the file tree option --fstree
:
nstool --fstree some_file.bin
To extract the file system, use the extract option -x
, --extract
. Which has four modes.
- Extract the entire file system.
This extracts the contents of the entire file system to ./extract_dir/
. extract_dir
will be created if it doesn't exist.
nstool -x ./extract_dir/ some_file.bin
- Extract a sub directory.
This extracts the contents of /a/sub/directory/
to ./extract_dir/
. extract_dir
will be created if it doesn't exist.
nstool -x /a/sub/directory/ ./extract_dir/ some_file.bin
- Extract a specific file, preserving the original name.
This extracts /path/to/a/file.bin
to ./extract_dir/file.bin
.
nstool -x /path/to/a/file.bin ./extract_dir/ some_file.bin
- Extract a specific file with a custom name.
This extracts /path/to/a/file.bin
to ./extract_dir/different_name.bin
.
nstool -x /path/to/a/file.bin ./extract_dir/different_name.bin some_file.bin
- PartitionFs
- Sha256PartitionFs
- RomFs (including RomFs embedded in Homebrew NRO)
- NCA
- NSP
- XCI
Nintendo distributes game patches/updates in the style of a diff to keep file sizes down. This means extracting game patches requires the base version of the game to be able to process patch data. Typically this is only done for the Program NCA.
If basegame_v0.nca
is the base Program NCA, and gamepatch_v13219.nca
is the patch Program NCA, simply specify the base NCA using the base NCA option --basenca
when processing the patch NCA.
nstool --basenca ./basegame_v0.nca -x ./patchdata gamepatch_v13219.nca
In the above example the patch NCA is being extracted to ./patchdata
Some Nintendo Switch files are partially or completely encrypted. These require the user to supply the encryption keys to NSTool so that it can process them.
See SWITCH_KEYS.md for more info.
NSTool doesn't embed any keys that are copyright protected. However keys can be imported via various keyset files.
See SWITCH_KEYS.md for more info.
See BUILDING.md.