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get proper texture format after the renderer is initialized, fix bevy…
…engine#3897 (bevyengine#5413) # Objective There is no Srgb support on some GPU and display protocols with `winit` (for example, Nvidia's GPUs with Wayland). Thus `TextureFormat::bevy_default()` which returns `Rgba8UnormSrgb` or `Bgra8UnormSrgb` will cause panics on such platforms. This patch will resolve this problem. Fix bevyengine#3897. ## Solution Make `initialize_renderer` expose `wgpu::Adapter` and `first_available_texture_format`, use the `first_available_texture_format` by default. ## Changelog * Fixed bevyengine#3897.
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