MonoSync is a synchronization library that you can easily implement with attributes and helper functions. MonoSync enables you to synchronize an object (e.g. a game world) just like you would with a JSON serializer. MonoSync automatically keeps track of all changes and references. Which you can synchronize periodically.
What is MonoSync not
MonoSync is not a Network library. The serialized data is provided as byte[]
and the user is free to choose his own Network layer.
- Delta compression
- Only changed values are synchronized.
- Object tracking
- New objects are automaticly tracked and synchronized.
- Interpolation
- Properties can be configured with a smooth transition between the current value and the newly received value
https://github.com/janfokke/MonoSync/wiki/Getting-started
https://github.com/janfokke/MonoSync/wiki
https://github.com/janfokke/MonoSync/tree/master/samples
Interpolation