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Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.
This supercedes my previous mod Weapon Variance
- Multishot Ballistics - see
ShotsWhenFired
in def - Clustered fire ballistics (LBX) - this is based on having a tag
wr-clustered_shots
, and will fire a cluster of sizeProjectilesPerShot
from weapon def - Multishot Lasers - see
ShotsWhenFired
in def - Damage variance +/- around specified damage - see
DamageVariance
in def - Increased damage done when overheated - see
OverheatedDamageMultiplier
in def - Heat damage converted to normal damage vs. vehicles, buildings, and turrets
- Damage dropoff by distance - configured by tag on weapon def of format
wr-variance_by_distance-X
;X
is a multiplier that controls the rate at which damage diminishes with distance - Refire Modifier crit multiplication - weapons can now have a bigger refire penalty when damaged (critted); see setting
damagedWeaponRefireModifierMultiplier
- Weapon Jamming - weapons with weapon defs tagged
wr-jammable_weapon
can jam, based on refire modifier andjamChanceMultiplier
/wr-jam_chance_multiplier-X
;X
multiplies the refire modifier to determine a percent chance of jamming happening; Rolls against gunnery skill to save vs. jam and unjam are preformed.
MIT © 2018 Joel Meador