With this Blender addon you can create a PBR node setup for cycles or Eevee.
Example workflow for Substance Painter:
- Export the PBR textures (Albedo, Roughness, Metallic & Normal (OpenGL))
- Open the Blender 2.8 project with the 3d model that you added the textures for.
- In the Shader Editor for material (Cycles or Eevee with Principled Shader) drag the textures into the view.
- Open the PTM tab and press the button "Map Textures"
Here is the video: