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Project written in C++ (based on the Godot engine for visualization) designed to allow access to arbitrary 3D voxel data in constant time, with the ability for convenient pruning to reduce required memory for contiguous regions of similar data.
jdbener/Voxel-Godot
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Project written in C++ (based on the Godot engine for visualization) designed to allow access to arbitrary 3D voxel data in constant time, with the ability for convenient pruning to reduce required memory for contiguous regions of similar data.
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