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Merge branch 'master' into dev
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nicolocarpignoli committed Jul 22, 2019
2 parents f70cda3 + 94fcab1 commit f91679c
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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# 1.7.3
# 1.7.5

- added events for camera initialization success/error
- use relative paths instead of remotes (i.e. `camera_para.data` not found bug)
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14 changes: 7 additions & 7 deletions HOW_TO_RELEASE.md
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Expand Up @@ -3,11 +3,11 @@
This one is mainly for [me](@jerome_etienne) to remember :)

```bash
# Update CHANGELOG.md - remove the -dev into version
atom CHANGELOG.md

# replace REVISION to the proper version, search/replace on the version string should do it
atom three.js/src/threex/threex-artoolkitcontext.js package.json README.md
# Update following files:
CHANGELOG.md
three.js/src/threex/threex-artoolkitcontext.js
package.json
README.md

# Rebuild and minify everything - aka a-frame and three.js
make minify
Expand All @@ -22,15 +22,15 @@ git checkout master
git merge dev

# tag the release
git tag 1.5.5
git tag <tag>

# push the tag on github
git push origin --tags

# push commits tag on github
git push

# update npm package.json
# publish on NPM (only if have proper credentials)
npm publish

# Come back to dev branch
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11 changes: 9 additions & 2 deletions PULL_REQUEST_TEMPLATE.md
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<!-- Please don't delete this template or we'll close your issue -->
<!-- All PRs should be done versus 'dev' branch -->
<!-- Please, don't delete this template or we'll close your issue -->

**⚠️ All PRs have to be done versus 'dev' branch, so be aware of that, or we'll close your issue ⚠️**

**What kind of change does this PR introduce?**
<!-- Can be a new feature, a bugfix, or refactoring, etc -->

**Can it be referenced to an Issue? If so what is the issue # ?**

**How can we test it?**
<!-- All information can be found about our tests in https://github.com/jeromeetienne/AR.js/blob/master/test/TODO.md -->
<!-- At the moment we don't explicitly require tests, because it's not streamlined yet -->

**Summary**
<!-- State here what problem the PR solves and what is the proposed solution -->

**Does this PR introduce a breaking change?**

**Please TEST your PR before proposing it. Specify here what device you have used for tests, version of OS and version of Browser**

**Other information**
10 changes: 7 additions & 3 deletions README.md
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Expand Up @@ -17,12 +17,16 @@ Stuff is still moving fast, we have reached a good status though.
An article has been published on [uploadvr](https://uploadvr.com/ar-js-efficient-augmented-reality-for-the-web/).
So I wanted to publish this so people can try it and have fun with it :)

🚀For more updated stuff about AR.js, new versions and more, you can follow [@nicolocarp](https://twitter.com/nicolocarp) and Watch this repo!


**Key points**:

- **Very Fast** : it runs efficiently even on phones - [60 fps on my 2 year-old phone](https://twitter.com/jerome_etienne/status/831333879810236421)!
- **Web-based** : It is a pure web solution, so no installation required. Full javascript based on three.js + jsartoolkit5
- **Open Source** : It is completely open source and free of charge!
- **Standards** : It works on any phone with [webgl](http://caniuse.com/#feat=webgl) and [webrtc](http://caniuse.com/#feat=stream)

[![AR.js 1.0 Video](https://cloud.githubusercontent.com/assets/252962/23441016/ab6900ce-fe17-11e6-971b-24614fb8ac0e.png)](https://youtu.be/0MtvjFg7tik)

# Try it on Mobile

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```html
<!doctype HTML>
<html>
<script src="https://aframe.io/releases/0.9.1/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.3/aframe/build/aframe-ar.js"></script>
<script src="https://aframe.io/releases/0.9.2/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.5/aframe/build/aframe-ar.js"></script>
<body style='margin : 0px; overflow: hidden;'>
<a-scene embedded arjs>
<a-marker preset="hiro">
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