Minimalist Go package aimed at creating Console User Interfaces. A community fork based on the amazing work of jroimartin
- Minimalist API.
- Views (the "windows" in the GUI) implement the interface io.ReadWriter.
- Support for overlapping views.
- The GUI can be modified at runtime (concurrent-safe).
- Global and view-level keybindings.
- Mouse support.
- Colored text.
- Customizable editing mode.
- Easy to build reusable widgets, complex layouts...
This fork has many improvements over the original work from jroimartin.
- Written ontop of TCell
- Better wide character support
- Support for 1 Line height views
- Better support for running in docker container
- Customize frame colors
- Improved code comments and quality
- Many small improvements
- Change Visibility of views
For information about this org see: awesome-gocui/about.
Execute:
$ go get github.com/awesome-gocui/gocui
Execute:
$ go doc github.com/awesome-gocui/gocui
Or visit godoc.org to read it online.
See the _example folder for more examples
package main
import (
"fmt"
"log"
"github.com/awesome-gocui/gocui"
)
func main() {
g, err := gocui.NewGui(gocui.OutputNormal, true)
if err != nil {
log.Panicln(err)
}
defer g.Close()
g.SetManagerFunc(layout)
if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
log.Panicln(err)
}
if err := g.MainLoop(); err != nil && !gocui.IsQuit(err) {
log.Panicln(err)
}
}
func layout(g *gocui.Gui) error {
maxX, maxY := g.Size()
if v, err := g.SetView("hello", maxX/2-7, maxY/2, maxX/2+7, maxY/2+2, 0); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
if _, err := g.SetCurrentView("hello"); err != nil {
return err
}
fmt.Fprintln(v, "Hello world!")
}
return nil
}
func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
}
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