-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
8 changed files
with
665 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> | ||
<modelVersion>4.0.0</modelVersion> | ||
<groupId>javase</groupId> | ||
<artifactId>Pong_Game</artifactId> | ||
<version>v0.1.0</version> | ||
<packaging>jar</packaging> | ||
<properties> | ||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> | ||
<maven.compiler.source>1.7</maven.compiler.source> | ||
<maven.compiler.target>1.7</maven.compiler.target> | ||
</properties> | ||
<name>Pong Game</name> | ||
<description>This game has been developed to practise Java GUI and threads.</description> | ||
|
||
|
||
<build> | ||
<plugins> | ||
<plugin> | ||
<groupId>org.apache.maven.plugins</groupId> | ||
<artifactId>maven-jar-plugin</artifactId> | ||
<version>2.6</version> | ||
<configuration> | ||
<archive> | ||
<manifest> | ||
<mainClass>javase/pong_game/Pong</mainClass> | ||
</manifest> | ||
</archive> | ||
</configuration> | ||
</plugin> | ||
</plugins> | ||
</build> | ||
</project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,203 @@ | ||
/** | ||
* Copyright 2015 Javier Gusano Martinez. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
package gui; | ||
|
||
import java.awt.Color; | ||
import java.awt.Font; | ||
import java.awt.Graphics; | ||
import java.awt.Graphics2D; | ||
import java.awt.event.ActionEvent; | ||
import java.awt.event.ActionListener; | ||
import java.awt.event.KeyEvent; | ||
import javax.swing.JPanel; | ||
import javax.swing.Timer; | ||
import objects.BallObject; | ||
import objects.BarObject; | ||
|
||
/** | ||
* Game panel | ||
* @author <a href="mailto:jgm1986@hotmail.com">Javier Gusano Martinez</a> | ||
*/ | ||
public class GamePanel extends JPanel{ | ||
// Game objects | ||
private BarObject leftPlayer; | ||
private BarObject rightPlayer; | ||
private BallObject ball; | ||
// Keys flags | ||
private boolean key_w; | ||
private boolean key_s; | ||
private boolean key_up; | ||
private boolean key_down; | ||
// Timer for game refresh | ||
private Timer timer; | ||
// Point panel | ||
GamePoints pointPanel; | ||
|
||
public GamePanel(GamePoints pointPanel){ | ||
setBackground(new Color(97, 218, 146)); | ||
this.pointPanel = pointPanel; | ||
// Players bars | ||
leftPlayer = new BarObject(0, 190, Color.BLUE); | ||
rightPlayer = new BarObject(720, 190, Color.RED); | ||
ball = new BallObject(360, 240, Color.DARK_GRAY); | ||
|
||
// Timer object | ||
timer = new Timer(10, new ActionListener(){ | ||
@Override | ||
public void actionPerformed(ActionEvent ae) { | ||
updatePositions(); | ||
} | ||
}); | ||
} | ||
|
||
/** | ||
* Pain components method override | ||
* @param g Graphics object. | ||
*/ | ||
@Override | ||
protected void paintComponent(Graphics g) { | ||
super.paintComponent(g); | ||
// Draw play area lines | ||
g.drawLine(20, 0, 20, 480); | ||
g.drawLine(370, 0, 370, 480); | ||
g.drawLine(720, 0, 720, 480); | ||
// Draw players bars | ||
Graphics2D g2 = (Graphics2D) g; | ||
g2.setColor(leftPlayer.getColor()); | ||
g2.fill(leftPlayer.getBarGraph()); | ||
g2.setColor(rightPlayer.getColor()); | ||
g2.fill(rightPlayer.getBarGraph()); | ||
// Draw ball | ||
g2.setColor(ball.getColor()); | ||
g2.fill(ball.getBallGraph()); | ||
if(!gameRunning()){ | ||
// Show start text | ||
g2.setFont(new Font(null, Font.BOLD, 20)); | ||
g2.setColor(Color.MAGENTA); | ||
g2.drawString("Press SPACEBAR to start the game!", 375, 30); | ||
this.pointPanel.setFocusableButton(true); | ||
} | ||
this.pointPanel.setFocusableButton(false); | ||
} | ||
|
||
/** | ||
* Used to change the flags | ||
* @param keyCode Code of the key pressed. | ||
* @param value Value of the key (true if is pressed, false if not). | ||
*/ | ||
public void setFlag(int keyCode, boolean value){ | ||
switch( keyCode ) { | ||
case KeyEvent.VK_UP: | ||
if(key_down == false){ | ||
key_up = value; | ||
} | ||
break; | ||
case KeyEvent.VK_DOWN: | ||
if(key_up == false){ | ||
key_down = value; | ||
} | ||
break; | ||
case KeyEvent.VK_W: | ||
if(key_s == false){ | ||
key_w = value; | ||
} | ||
break; | ||
case KeyEvent.VK_S: | ||
if(key_w == false){ | ||
key_s = value; | ||
} | ||
break; | ||
} | ||
} | ||
|
||
/** | ||
* Method for keyboard flags debug. | ||
* Returns a string with the keyboard game keys flags. | ||
* @return String with the flags status. | ||
*/ | ||
public String debugKeys(){ | ||
return "Key status Up = " + key_up + " Down = " + key_down + " | W = " + key_w + " S = " + key_s; | ||
} | ||
|
||
private void updatePositions(){ | ||
// Ball position | ||
ball.updatePosition(); | ||
switch(playerPoint()){ | ||
case -1: | ||
pointPanel.rightPoint(); | ||
ball.resetBall(); | ||
break; | ||
case 1: | ||
pointPanel.leftPoint(); | ||
ball.resetBall(); | ||
break; | ||
} | ||
|
||
// Left player | ||
if(key_w){ | ||
leftPlayer.moveUp(); | ||
}else if(key_s){ | ||
leftPlayer.moveDown(); | ||
} | ||
// Right player | ||
if(key_up){ | ||
rightPlayer.moveUp(); | ||
} else if(key_down){ | ||
rightPlayer.moveDown(); | ||
} | ||
repaint(); | ||
} | ||
|
||
public void timerStartStop(){ | ||
if(gameRunning()){ | ||
timer.stop(); | ||
repaint(); | ||
} else { | ||
System.out.println("Entramos en START"); | ||
timer.start(); | ||
} | ||
} | ||
|
||
/** | ||
* Return true if the game is running. False if not. | ||
* @return True if the game is running. False if not. | ||
*/ | ||
public boolean gameRunning(){ | ||
return timer.isRunning(); | ||
} | ||
|
||
/** | ||
* This method check if the ball has found a player bar to continue the game | ||
* or not to point the player. | ||
* @return Returns -1 if left player loss the ball, 0 player hit the ball and | ||
* 1 if the right player loss the ball. | ||
*/ | ||
private int playerPoint() { | ||
// Check Left player. | ||
if(ball.getX() <= 20){ | ||
if((ball.getY() < leftPlayer.getY()) || (ball.getY() > (leftPlayer.getY() + leftPlayer.getHeight()))){ | ||
return -1; | ||
} | ||
} | ||
// Check Right player | ||
if(ball.getX() >= 700){ | ||
if((ball.getY() < rightPlayer.getY()) || (ball.getY() > (rightPlayer.getY() + rightPlayer.getHeight()))){ | ||
return 1; | ||
} | ||
} | ||
return 0; | ||
} | ||
} |
Oops, something went wrong.