A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
To use the component, simply add BodyMorphLite to your character model. When there are changes in the feet and legs, you need to activate Kinematics for the character to fully touch the ground. In this case, don't forget to enable ik in Animator Controller. If another IK is in use, it can be adjusted by reading BodyMorphLite.offset.
BodyMorph Lite version is only compatible with only Humanoid Rigs*.
A Character Editor Demo made with BodyMorph.
Download the latest release as a unitypackage, or clone this repository.
Serhat Dikel
Github/SerhatDikel
YouTube/SerhatDikel
Copyright © 2024, Serhat Dikel. Released under the MIT License.