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Version 1.0.5: Now supporting the new navigator.mediaDevices API, wit…
…h backwards compatibility for the now-deprecated navigator.getUserMedia. Added 'demos/reset.html' for showing how the camera can be reset and released without leaving the page.
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<!doctype html> | ||
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<html lang="en"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>WebcamJS Test Page</title> | ||
<style type="text/css"> | ||
body { font-family: Helvetica, sans-serif; } | ||
h2, h3 { margin-top:0; } | ||
form { margin-top: 15px; } | ||
form > input { margin-right: 15px; } | ||
#results { float:right; margin:20px; padding:20px; border:1px solid; background:#ccc; } | ||
</style> | ||
</head> | ||
<body> | ||
<div id="results">Your captured image will appear here...</div> | ||
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<h1>WebcamJS Test Page</h1> | ||
<h3>Demonstrates simple 320x240 capture & display</h3> | ||
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<div id="my_camera"></div> | ||
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<!-- First, include the Webcam.js JavaScript Library --> | ||
<script type="text/javascript" src="../webcam.js"></script> | ||
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<!-- Configure a few settings and attach camera --> | ||
<script language="JavaScript"> | ||
Webcam.set({ | ||
width: 320, | ||
height: 240, | ||
image_format: 'jpeg', | ||
jpeg_quality: 90 | ||
}); | ||
Webcam.attach( '#my_camera' ); | ||
</script> | ||
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<!-- A button for taking snaps --> | ||
<form> | ||
<input type=button value="Reset" onClick="Webcam.reset()"> | ||
<input type=button value="Take Snapshot" onClick="take_snapshot()"> | ||
</form> | ||
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<!-- Code to handle taking the snapshot and displaying it locally --> | ||
<script language="JavaScript"> | ||
function take_snapshot() { | ||
// take snapshot and get image data | ||
Webcam.snap( function(data_uri) { | ||
// display results in page | ||
document.getElementById('results').innerHTML = | ||
'<h2>Here is your image:</h2>' + | ||
'<img src="'+data_uri+'"/>'; | ||
} ); | ||
} | ||
</script> | ||
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</body> | ||
</html> |
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