-
Beta Was this translation helpful? Give feedback.
Replies: 3 comments 2 replies
-
Hello again A combination of If it does not work for you, can you submit a piece of code ? For more details about the precision issueI rely on the OpenGL internal depthmap to get the view-object distance, and then recover the 3d position with the view perspective informations. But for some reasons OpenGL is giving me incorrect values (not conform to what the specifications I read says). So I experimentally patched the wrong depth value but the result is not precise as it should have been. |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
Jimy, |
Beta Was this translation helpful? Give feedback.
Jimy,
I just change 0.53 to 0.5 and the result is really better :-)
thanks again
Jean-Louis