A carousel slider widget, support infinite scroll and custom child widget, with auto play feature.
Add carousel_slider: ^1.3.0
in your pubspec.yaml
dependencies. And import it:
import 'package:carousel_slider/carousel_slider.dart';
Simply create a CarouselSlider
widget, and pass the required params:
CarouselSlider(
height: 400.0,
items: [1,2,3,4,5].map((i) {
return Builder(
builder: (BuildContext context) {
return Container(
width: MediaQuery.of(context).size.width,
margin: EdgeInsets.symmetric(horizontal: 5.0),
decoration: BoxDecoration(
color: Colors.amber
),
child: Text('text $i', style: TextStyle(fontSize: 16.0),)
);
},
);
}).toList(),
)
CarouselSlider(
items: items,
height: 400,
aspectRatio: 16/9,
viewportFraction: 0.8,
initialPage: 0,
enableInfiniteScroll: true,
reverse: false,
autoPlay: true,
autoPlayInterval: Duration(seconds: 3),
autoPlayAnimationDuration: Duration(milliseconds: 800),
autoPlayCurve: Curve.fastOutSlowIn,
pauseAutoPlayOnTouch: Duration(seconds: 10),
enlargeCenterPage: true,
onPageChanged: callbackFunction,
scrollDirection: Axis.horizontal,
)
You can pass the above params to the class. If you pass the height
params, the aspectRatio
param will be ignore.
You can use the instance methods to programmatically take control of the pageView's position.
Animate to the next page
Animate to the previous page
Jump to the given page.
Animate to the given page.
Let a carousel slide play automatically or use buttons:
Show dot indicator or play carousel in cover mode:
Pause slideshow for a set amount of time on user touch input:
For a more detail example please take a look at the example
folder.
Yes, you can.
class CarouselWithIndicator extends StatefulWidget {
@override
_CarouselWithIndicatorState createState() => _CarouselWithIndicatorState();
}
class _CarouselWithIndicatorState extends State<CarouselWithIndicator> {
int _current = 0;
@override
Widget build(BuildContext context) {
return Stack(
children: [
CarouselSlider(
items: child,
autoPlay: true,
aspectRatio: 2.0,
onPageChangedCallback: (index) {
setState(() {
_current = index;
});
},
),
Positioned(
top: 0.0,
left: 0.0,
right: 0.0,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: map<Widget>(imgList, (index, url) {
return Container(
width: 8.0,
height: 8.0,
margin: EdgeInsets.symmetric(vertical: 10.0, horizontal: 2.0),
decoration: BoxDecoration(
shape: BoxShape.circle,
color: _current == index ? Color.fromRGBO(0, 0, 0, 0.9) : Color.fromRGBO(0, 0, 0, 0.4)
),
);
}),
)
)
]
);
}
}
Yes.
Use the pauseAutoPlayOnTouch
which takes a duration and when set, enables touch detection.
Touch Detection is only active if the autoPlay
property is set to true.
If the screen is touched it will pause the automatic playback for the set duration.
if touched again during the time out the timer is reset to the duration passed to pauseAutoPlayOnTouch
.
This feature can be useful if you want users to be able to interact with the screen and not have the pages continue sliding, forcing the user to repeatedly swipe back. One such example could be a commercial advertisement where the customers can react to something they like.
Yes. This was added by popular demand in patch 1.2.0
.
Just set the constructor argument enableInfiniteScroll
to false.
The example folder contains an example showcasing all features.
If something is missing, feel free to open a ticket or contribute!