pixel filter based on 16bit sega mega drive/genesis Always liked 16 bit graphics and at that time we had high hopes for VR. AR is an interesting field to me and was talked abpout in sci fi novels I used to read. Ad hoc graphics vs stored models. It basically has brighter colours due to a lower pallete and pixellates. I think I have to start with Google Cardboard eg. android and go from there.
14/10/19 Added Readme
29/10/21 Rename to "Sega Filter" (cancelled as copyright)
Basic subroutine: downsample: static pixellation and reduced colour palette of still images. Move to real time video processing.
adding jav and c++ files ---> finish html ---> *.exe