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Enabled double precision for bullet physics engine and added a flag t… #35

Enabled double precision for bullet physics engine and added a flag t…

Enabled double precision for bullet physics engine and added a flag t… #35

Triggered via push August 17, 2024 07:53
Status Success
Total duration 36m 13s
Artifacts 9

runner.yml

on: push
📊 Static  /  Static Checks (clang-format, black format, file format, documentation checks)
2m 58s
📊 Static / Static Checks (clang-format, black format, file format, documentation checks)
🤖 Android  /  Template (target=release, tools=no)
14m 46s
🤖 Android / Template (target=release, tools=no)
🍏 iOS  /  Template (target=release, tools=no)
6m 8s
🍏 iOS / Template (target=release, tools=no)
🌐 JavaScript  /  Template (target=release, tools=no)
12m 42s
🌐 JavaScript / Template (target=release, tools=no)
Matrix: 🐧 Linux / build-linux
Matrix: 🍎 macOS / build-macos
Matrix: ☁ Server / build-server
Matrix: 🏁 Windows / build-windows
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1 warning
🌐 JavaScript / Template (target=release, tools=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
65.9 MB
ios-template Expired
20 MB
javascript-template Expired
15.1 MB
linux-editor-mono Expired
73.9 MB
linux-template-mono Expired
21.1 MB
macos-editor Expired
30.7 MB
macos-template Expired
11 MB
windows-editor Expired
36.2 MB
windows-template Expired
12.1 MB