It is the native backend of Cocos Creator. It works on iOS
, Android
, Mac OS
and Windows
.
The coding format file is .clang-format
, and the coding style fomat file is .clang-tidy
. Please use clang-format to format the codes and use clang-tidy to fix the coding style before commiting codes. See the linter auto-fix guide for more information.
You can refer to the documentation to start a new game.
- macOS 10.14+, Xcode 11.5+ to build mac games
- with iOS 12.0+ to build iOS games
- or Windows 7+, Visual Studio 2017 15.7+ / Visual Studio 2019 to build win32 games
- NDK 18-21 is required to build Android games (22+ is not supported)
- Python 2.7+ (NOT Python 3) is needed to run scripts
- Cmake 3.8+ is required
engine-native is licensed under the MIT License. We welcome participation!