Makes it easy to create, manipulate and sample probability distributions.
Include this in your sbt config:
"org.jliszka" %% "probability-monad" % "1.0.3"
Here's how you would code up the following problem: You are given either a fair coin or a biased coin with equal probability. If you flip it 5 times and it comes up heads each time, what is the probability you have the fair coin?
case class Trial(haveFairCoin: Boolean, flips: List[Coin])
def bayesianCoin(nflips: Int): Distribution[Trial] = {
for {
haveFairCoin <- tf()
c = if (haveFairCoin) coin else biasedCoin(0.9)
flips <- c.repeat(nflips)
} yield Trial(haveFairCoin, flips)
}
bayesianCoin(5).given(_.flips.forall(_ == H)).pr(_.haveFairCoin)
Or: You repeatedly roll a 6-sided die and keep a running sum. What is the probability the sum reaches exactly 30?
def dieSum(rolls: Int): Distribution[List[Int]] = {
markov(rolls, List(0))(runningSum => for {
d <- die
} yield (d + runningSum.head) :: runningSum)
}
dieSum(30).pr(_ contains 30)
Or: Each family has children until it has a boy, and then stops. What is the expected fraction of girls in the population?
sealed abstract class Child
case object Boy extends Child
case object Girl extends Child
def family = {
discreteUniform(List(Boy, Girl)).until(_ contains Boy)
}
def population(families: Int) = {
for {
children <- family.repeat(families).map(_.flatten)
val girls = children.count(_ == Girl)
} yield 1.0 * girls / children.length
}
population(4).ev
A Distribution[T]
represents a random variable that, when sampled, produces values of type T
according
to a particular probability distribution. For example, Distribution.uniform
is a Distribution[Double]
that produces Double
values between 0.0 and 1.0, uniformly distributed. Distribution.coin
is a
Distribution[Coin]
that produces the values H
and T
with equal probability, and
Distribution.biasedCoin(0.3)
is a Distribution[Coin]
that produces the value H
30% of the time
and the value T
70% of the time.
You can think of a Distribution[T]
as a collection like any other scala collection that you can map
,
flatMap
and filter
over. The presence of these methods allow you to use scala's for-comprehensions to manipulate
distributions. For example, here's how you would create a distribution that represents the sum of 2 die rolls:
val dice = for {
d1 <- die
d2 <- die
} yield d1 + d2
Here, die
is a Distribution[Int]
, and d1
and d2
are both Int
s. The type of dice
is Distribution[Int]
. You can see that for-comprehensions are an easy way to define new a distribution in terms of individual
samples from other distributions.
You can visualize a distribution with hist
:
scala> dice.hist
2 2.61% ##
3 5.48% #####
4 8.70% ########
5 10.53% ##########
6 14.21% ##############
7 16.90% ################
8 13.90% #############
9 11.43% ###########
10 8.35% ########
11 5.17% #####
12 2.72% ##
If you want more control over the display of continuous distributions, use bucketedHist
:
scala> normal.map(_ * 2 + 1).bucketedHist(20) // 20 buckets, min & max determined automatically
-7.0 0.02%
-6.0 0.03%
-5.0 0.22%
-4.0 1.01% #
-3.0 2.69% ##
-2.0 6.43% ######
-1.0 12.19% ############
0.0 17.07% #################
1.0 19.74% ###################
2.0 17.55% #################
3.0 12.17% ############
4.0 6.55% ######
5.0 2.92% ##
6.0 1.10% #
7.0 0.23%
8.0 0.06%
9.0 0.01%
10.0 0.01%
scala> cauchy.bucketedHist(-10, 10, 20) // min=-10, max=10, #buckets=20
-10.0 0.20%
-9.0 0.38%
-8.0 0.44%
-7.0 0.55%
-6.0 0.82%
-5.0 1.23% #
-4.0 1.85% #
-3.0 2.92% ##
-2.0 6.78% ######
-1.0 16.78% ################
0.0 30.04% ##############################
1.0 16.64% ################
2.0 6.22% ######
3.0 3.06% ###
4.0 1.76% #
5.0 1.26% #
6.0 0.84%
7.0 0.67%
8.0 0.48%
9.0 0.42%
10.0 0.14%
This probability monad is based on sampling, so the values and plots produced will be inexact and will vary between runs.
scala> normal.stdev
res9: Double = 1.0044818262040809
scala> normal.stdev
res10: Double = 1.0071194147525722
Distribution.scala contains code for creating and manipulating probability distributions. Built-in distributions include:
- uniform discrete (including die and fair coin)
- weighted discrete (biased coin, uses the alias method)
- bernoulli
- geometric
- binomial
- negative binomial
- poisson
- zipf
- uniform continuous
- normal
- cauchy
- chi2
- pareto
- exponential
- lognormal
- student's t-distribution
- gamma
- beta
Methods for manipulating distributions include:
- adding (convolution), subracting (cross-correlation), multiplying and dividing distributions
- joint distributions (a flatMap)
- marginal distributions (a filter)
- creating Markov chains (an iterated flatMap)
- finding the probability of arbitrary predicates, conditional probabililty
- finding expected values (mean), standard deviation, variance, skewness and kurtosis
- sampling, histogram
Examples.scala contains some example uses, and possibly a RISK simulator.
To try out some examples, do
$ ./sbt console
scala> runBayesianCoin(5)
Contributions welcome!