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Cycles : Fix shader
float->color.[rgb]
connections
We do this by registering adaptors with ShaderNetworkAlgo and then letting `addComponentConnectionAdapters()` do all the hard work for us. This also means that we are inserting the adaptors appropriately when exporting Cycles shaders to USD via the SceneWriter. Also replaced the old handling for `color.[rgb]->float` connections with the ShaderNetworkAlgo approach. This reduces code complexity, and also means we reuse the adaptors when one source is connected to multiple destinations. Fixes GafferHQ#5553
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########################################################################## | ||
# | ||
# Copyright (c) 2024, Cinesite VFX Ltd. All rights reserved. | ||
# | ||
# Redistribution and use in source and binary forms, with or without | ||
# modification, are permitted provided that the following conditions are | ||
# met: | ||
# | ||
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# disclaimer. | ||
# | ||
# * Redistributions in binary form must reproduce the above | ||
# copyright notice, this list of conditions and the following | ||
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# the distribution. | ||
# | ||
# * Neither the name of John Haddon nor the names of | ||
# any other contributors to this software may be used to endorse or | ||
# promote products derived from this software without specific prior | ||
# written permission. | ||
# | ||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS | ||
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | ||
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
# | ||
########################################################################## | ||
|
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import IECore | ||
import IECoreScene | ||
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# This file registers adaptors for connections between scalars and the child | ||
# components of vector and color parameters in shaders. These adaptors are | ||
# necessary for exporting to USD, where component-level connections are not | ||
# supported. They may also be necessary for rendering in certain renderers | ||
# where component-level connections are not supported. | ||
|
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# Cycles | ||
# ====== | ||
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for c in "rgb" : | ||
IECoreScene.ShaderNetworkAlgo.registerSplitAdapter( | ||
"cycles", c, IECoreScene.Shader( "separate_rgb", "cycles:shader" ), "color", c | ||
) | ||
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||
for c in "xyz" : | ||
IECoreScene.ShaderNetworkAlgo.registerSplitAdapter( | ||
"cycles", c, IECoreScene.Shader( "separate_xyz", "cycles:shader" ), "vector", c | ||
) | ||
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||
IECoreScene.ShaderNetworkAlgo.registerJoinAdapter( | ||
"cycles", IECore.Color3fData, IECoreScene.Shader( "combine_rgb", "cycles:shader" ), ( "r", "g", "b" ), "image" | ||
) | ||
|
||
IECoreScene.ShaderNetworkAlgo.registerJoinAdapter( | ||
"cycles", IECore.V3fData, IECoreScene.Shader( "combine_xyz", "cycles:shader" ), ( "x", "y", "z" ), "vector" | ||
) |