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Prototype for a visual based SmartAI Editor for Trinitycore. Written in C# with WPF

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Fancy SAI Editor

Protoype of a visual SmartAI Editor for TrinityCore but with a few changes it can be used with any other core based on TrinityCore. Due to the visualisation of the SAI's of multiple NPCs and Gameobject it's very easy to produce good and accurate SAI-Scripts. Fancy-SAI-Editor

It's not fully working so use it only for testing

It's only an prototype and I don't know if I have the time to develope it further but I published this prototype in the hope that somebody will finish it or at least is inspired by my work to build something which simplifies the writing of good SAI.

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Prototype for a visual based SmartAI Editor for Trinitycore. Written in C# with WPF

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